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The Witcher 3 in Wine
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Shmerl 7 Jul, 2019

Quoting: wvstolzing4.12.1 fixed the problem for me; so maybe the issues were related.

Yep, it includes the fix:

Shmerl 19 Jul, 2019
Pangaea 16 Aug, 2019

How has your playthrough fared recently, or did you change to another game?

Haven't posted for a good while since I stopped playing the game for some reason. But I do intend to finally get into the expansions. Been busy with RimWorld for a long while now. It's a great game, and runs natively :)

Shmerl 16 Aug, 2019

I also paused, due to other things coming up, but I hope to get back to it :)

Shmerl 2 Sep, 2019

Testing TW3 with Navi card (Sapphire Pulse RX 5700XT) using Mesa master / llvm10 (Mesa-aco doesn't support Navi yet):

Nice boost in framerate - 110+ fps.

Shmerl 18 Oct, 2019

A new milestone for Mesa-aco-navi, it's is finally working for TW3!

Performance so far isn't better than llvm yet, but developers didn't yet focus on Navi optimizations, but were wrangling GPU "hazards" that were causing hangs.

Sapphire Pulse RX 5700 XT, 1920x1200:



Shmerl 1 Nov, 2019

Finally got an 144 Hz adaptive sync monitor (LG 27GL850-B, 2560 x 1440). Sapphire Pulse RX 5700 XT pulls around 85 fps in it in TW3 (using aco):

Enabling adaptive sync was easy. Just added VariableRefresh setting to /usr/share/X11/xorg.conf.d/10-amdgpu.conf like this:

Section "OutputClass"
    Identifier "AMDgpu"
    MatchDriver "amdgpu"
    Driver "amdgpu"
    Option "VariableRefresh" "true"

Also, KDE compositing should be disabled, for monitor to start adjusting refresh rate to the fullscreen window.

I kind of paused playing TW3, while waiting for this monitor, but now I'm going to get back into it :D

Last edited by Shmerl on 1 November 2019 at 12:54 am UTC

Shmerl 10 Nov, 2019

I found an interesting area, hidden on the slope of the plateau that overlooks Pontar (near the nest of the royal wyvern from Phantom of the Trade Route contract).

Not sure yet what that is. Looks like some ancient ruin, with circular ledge carved into the mountain with cobblestone ornaments. It's pretty hard to notice, unless you try climb on the mountain from the river side (which I was doing for fun and saw that structure). But you can't get to it climbing up, you need to get down to it from the top of the plateau.

View from the top:

When entering the stone circle:

Looks like some kind of altar with some statues around it, probably to Melitele?

Magnificent view of the Pontar from there

I suppose it could be a part of some quest, or may be just one of those hidden ruins that are scattered around. Interesting to discover such places sometimes :)

UPDATE: There is also an entrance to the cave, which is actually connected to the cave where refugees were hiding from the wyvern, with another unmarked cave exit leading straight to the wyvern nest (I missed that cave entrance before).

UPDATE2: Yep, the statue looks like one of young Melitele in St. Lebioda's Hospital hospital in Vizima.

Last edited by Shmerl on 10 November 2019 at 4:14 am UTC

wvstolzing 10 Nov, 2019

Quoting: ShmerlNot sure yet what that is. Looks like some ancient ruin, with circular ledge carved into the mountain with cobblestone ornaments.

possible spoiler:
Spoiler, click me
It's an important location in the Hearts of Stone expansion -- can't say more, lest I spoil something!

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