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The Witcher 3 in Wine
Shmerl commented on 23 January 2020 at 5:11 pm UTC

PangaeaIf you have the xml bundle uncooked, can you check if it's reasonably easy to get info from the files? For difficulty, XP, items, abilities, and suchlike?

I didn't really delve into uncooked files besides for the soundtrack info (you can uncook only the files you need), so I'm not that familiar with their layout. But I can look around. Do you know which files specifically do you need resources from?

You can try uncooking yourself too with ModKit in Wine. It's actually doable from the regular Linux terminal, no need to use cmd.

Last edited by Shmerl on 24 January 2020 at 4:32 am UTC

Shmerl commented on 23 January 2020 at 5:12 pm UTC

PangaeaKinda surprised and sad too, for different reasons. Recently I've checked out the bandom wiki a bit, and although the design is atrocious in the extreme, there is actually often more information there about quests and suchlike. Not always very professionally written, but it's info people are after. Kinda just highlights my earlier comment that there are things on the official gamepedia wiki that could have been improved.

And now as Game Widow said, Fandom gets paid backing due to the deal with Netflix. So they get unproportional amount of attention. Netflix can also skew search results through some deals.

PangaeaDoing that now, though, so many years after the game's release and with the wiki possibly getting co-opted into wikia? Feck it. Would be sooooooo much work. Just the thought of starting to whack my head against templates again makes my heart ache

I just edit as it goes. Don't feel intimidated by Fandom throwing heavy weight behind the other wiki. Gradual improvements help.

Last edited by Shmerl on 24 January 2020 at 4:33 am UTC

Shmerl commented on 24 January 2020 at 3:40 am UTC

Just for the reference, I wanted to compare performance of The Witcher 2 in eON and Wine+dxvk, and just managed to run it using Wine+dxvk for the first time. Before it was failing, and I realized that I didn't install d3dcompiler blob, that's still needed in some cases due to bugs in Wine's implementation. After installing d3dcompiler_47 with winetricks, the game started!

Interestingly, when settings are maxed out (ubersamping disabled), dxvk is pretty close to eON, depending on shader compiler.

Sapphire Pulse RX 5700 XT, 2560x1440.

eON (radeonsi): ~ 124 fps
image

Wine+dxvk (radv/llvm): ~ 120 fps
image

Wine+dxvk (radv/aco): ~ 128 fps
image

Though I'm using stable Mesa due to the game being 32-bit. I'll give it another try with Mesa master later (still need to work on my script to cross compile it).

It's also interesting to see, how demanding TW2 is on max settings, even though it's not a very recent game. Though it could be due to Mesa 19.3.2 missing many optimizations for Navi.

Last edited by Shmerl on 24 January 2020 at 6:00 am UTC

Ehvis commented on 24 January 2020 at 8:57 am UTC

ShmerlIt's also interesting to see, how demanding TW2 is on max settings, even though it's not a very recent game.

It was always a very heavy (and pretty) game. I would have expected d9vk to have a bigger gap compared to the eon version. Also note that you took this shot in the tutorial area, which has the worst performance of the entire game. I think they just didn't bother to optimise that bit.

Shmerl commented on 24 January 2020 at 9:14 am UTC

Yeah, that tutorial area was always very heavy on the GPU. I'll try benchmarking in other places

Last edited by Shmerl on 24 January 2020 at 9:14 am UTC

Pangaea commented on 24 January 2020 at 4:38 pm UTC

Shmerl
PangaeaIf you have the xml bundle uncooked, can you check if it's reasonably easy to get info from the files? For difficulty, XP, items, abilities, and suchlike?

I didn't really delve into uncooked files besides for the soundtrack info (you can uncook only the files you need), so I'm not that familiar with their layout. But I can look around. Do you know which files specifically do you need resources from?

You can try uncooking yourself too with ModKit in Wine. It's actually doable from the regular Linux terminal, no need to use cmd.

Haven't managed to do it with Wine, and the commands look rather confusing.

Interested in lots of different files really, as I wonder if for instance components for items and dismantling are correct (re: some recent edits). Then I noticed quite a few abilities don't have the full effects noted down, but it's a pain to tab back and forth to the game for each one, and then try to combat with wikitables (gah!). XP, health, damage for enemies. XP etc for various difficulty levels. +vitality for each level (due to the link to console commands earlier I can do it manually, level by level, but it's a slow and boring process).

If stuff like this is easy to look up in xml files that would be preferable. But they could also contain loads of hard-to-decipher ID numbers (e.g. for ingredients).

As hinted at earlier, really not sure I should get so involved, though. I've been down that road before, and it's easy to burn out. Then you are left with half-done work, which in some ways may be worse than currently.


Had many big plans earlier for the RimWorld wiki, and I started on some of them, but it became way, WAY too much. My experience is that once you start looking into stuff like this, you notice 5 new issues for each one you try to solve, and suddenly what sounds like something fast and easy to solve has become a mountain of work.

And if you happen to look at the syntax/code for the DPL-generated tables... OMFG!
(such as: https://witcher.gamepedia.com/The_Witcher_3_silver_swords )

Last edited by Pangaea on 24 January 2020 at 4:41 pm UTC

Shmerl commented on 24 January 2020 at 5:37 pm UTC

Oh, that table code is terrible

I might write some small tutorial on the Wiki itself, on how to uncook things on Linux.

Pangaea commented on 24 January 2020 at 6:39 pm UTC

Thanks, that would be great. I'm not all that proficient with either Wine or code like that, where to put what files (without cocking up the actual game) and stuff like that.


Finally hit level 17, so can wear Feline/Cat gear Which is quite fitting as I'm about to head out the door for a Steel Panther concert So far I kinda played like a normal sword wielding Geralt -- but I wanted to try out alchemy. I therefore blew 1000 crowns on a reset potion.

Before:
image

After:
image

DPS went down almost 100 (mainly due to lacking crit chance), but I did gain 600 health. Hopefully it will be fun to play like this, and I hope it will "feel" different. Shame it's so awkward to actually drink potions from several slots, since we realistically only have 2 or 3 quick slots for it. Some kind of selection system like for bombs would be nice, so we could do it during combat without having to go to the inventory screen (it's possible to drink directly there, if a little awkward).

Lacking Quen explosion could be dangerous, but I want to go more fully into alchemy, just to see what it's like.

Shmerl commented on 24 January 2020 at 8:00 pm UTC

PangaeaShame it's so awkward to actually drink potions from several slots, since we realistically only have 2 or 3 quick slots for it. Some kind of selection system like for bombs would be nice, so we could do it during combat without having to go to the inventory screen (it's possible to drink directly there, if a little awkward).

I highly recommend this mod: https://www.nexusmods.com/witcher3/mods/1221

The especially handy thing it adds is the quick inventory UI. You might need to merge things, if you have other mods.

Last edited by Shmerl on 24 January 2020 at 8:01 pm UTC

The_Aquabat commented on 24 January 2020 at 9:46 pm UTC

just a heads up I think that during this sale some DLC items have gone free, not so important like a Geralt beard and a Yennefer costume, not sure because I haven't seen them free before. This is on steam.

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