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…and do be fair: It was announced and advertised for Linux, but CD Project RED never delivered. In fact the TW2 port disaster, which I did pre-order back then, hold me from pre-ordering TW3. Guess that was a good idea.[/users-only]
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Note that with Nvidia blob performance is suboptimal at present. AMD / Mesa perform much better for TW3 in Wine.
And by the way, TW2 port is quite good, not a disaster. At least if you played the current version.
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Still fiddling with the 3d settings but I'm also good with the current result.
Please don't dig this out again. I was there and it needed months to work out all the issues. People were playing to that date with just wine already and had a better experience. Like me.
This is my first try with TW3 and wine-staging and while I know that wine came a long way it seems to be the perfect moment to give it a spin. This works _now_ better then the TW2 port ever did for me before I lost interest in playing it at all on Linux.
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Sure. They released beta quality first, so those who were playing it should have been aware of it. Problem is they didn't explain it at first, and only later pointed out that it's beta and they need to work issues out. I don't mind really, they did a goood job. Like you said, I already played the game in Wine by that time, but I still appreciate that they made the "native" (eON wrapped) release.
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I can't say about channels (not using Steam), but their builds published through their own site (and listed in their official Linux bug tacker) were clearly marked as beta. At least anyone involved there was aware of it. They released the game on GOG after it was out of first beta cycle, though they still had a few issues to fix, and they provided several updates after that. Regardless, they never said it was final especially in the early versions, not sure where you got such impression.
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