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The Witcher 3 in Wine
andda715 1 years commented on 10 December 2017 at 3:30 pm UTC

Hrm,

Won't apply cleanly
error: patch failed: dlls/wined3d/context.c:1514 error: dlls/wined3d/context.c: patch does not apply error: patch failed: dlls/wined3d/device.c:628 error: dlls/wined3d/device.c: patch does not apply error: patch failed: dlls/wined3d/wined3d_private.h:2666 error: dlls/wined3d/wined3d_private.h: patch does not apply ERROR: Failed to apply patch, aborting!

Thanks Shmerl.

EDIT:

Applied d3d11-Deferred_Context and its dependencies using git rebase-patch - worked fine, but no obvious difference compared to vanilla wine-3.0 so either I did something wrong (requires something more?) or that wasn't it. :-/

Shmerl commented on 10 December 2017 at 5:16 pm UTC

I guess experiment with staging patches related to graphics. May be staging CSMT somehow affects Nvidia blob? Though staging is too much behind, and my rebase patch is only good for a few DLLs, so full CSMT might require more work.

devland commented on 12 December 2017 at 2:49 pm UTC

Are there any pre-compiled binaries that have all the patches for Witcher 3?
Lutris has something like that for Fallout 4, as far as I know.

libgradev commented on 12 December 2017 at 3:31 pm UTC

devlandAre there any pre-compiled binaries that have all the patches for Witcher 3?
Lutris has something like that for Fallout 4, as far as I know.

Not AFAIK but you only need to pull git master and add one patch set now: see Shmerl's HowTo on the appDB. You can then select this as the Custom Wine Executable in Lutris (there's no need to 'make install' that WINE build) - what I've done.

Shmerl commented on 12 December 2017 at 3:47 pm UTC

devlandAre there any pre-compiled binaries that have all the patches for Witcher 3?

I've never seen such, but it's not hard to build Wine for TW3, since you only need normal 64-bit build, rather than very messy WoW64 one.

beko commented on 13 December 2017 at 10:10 am UTC

ShmerlI've never seen such, but it's not hard to build Wine for TW3, since you only need normal 64-bit build, rather than very messy WoW64 one.
Anything in IT is just (boiling) water Try to see this from a user's pov. "Compiling" makes you _very_ uneasy without previous experience. Some even panic when they are "just" supposed to open a terminal. It's hard to not forget this as a regular.

Faattori commented on 13 December 2017 at 12:30 pm UTC

Hardest part was to find all the libraries from the software repository.

Shmerl commented on 13 December 2017 at 1:49 pm UTC

bekoTry to see this from a user's pov. "Compiling" makes you _very_ uneasy without previous experience.

I didn't say it's trivial for unfamiliar user. I said it's not hard, in comparison with WoW64, which requires using something like lxc containers and the like Building from source is a good thing to familiarize with for Linux users, so the learning experience is worth it.

FaattoriHardest part was to find all the libraries from the software repository.

That's rather easy in Debian. For example something like this:

sudo apt-get build-dep wine

Faattori commented on 14 December 2017 at 8:46 am UTC

ShmerlThat's rather easy in Debian. For example something like this:

sudo apt-get build-dep wine

Yeah, I did try that but for some reason or another I couldn't get it to detect the packages to install.

Not really a big deal since it was the first time I was trying to really compile something and I wanted to do a lot of the stuff manually to get a feel of what is going on.

Shmerl commented on 14 December 2017 at 8:15 pm UTC

Not really directly related, but Józef Kucia is now working on D3D12 → Vulkan translation layer: https://source.winehq.org/git/vkd3d.git/

I hope he'll have time to continue to work on DX11 issues too.

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