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The Witcher 3 in Wine
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Shmerl Dec 19, 2017
Can anyone with Vega please test, if invisible / distorted monsters patch causes a freeze or not? Józef Kucia needs some help with testing.

See https://bugs.winehq.org/show_bug.cgi?id=43872#c36
Freidonuten Dec 19, 2017
Hey guys, maybe I found something. What I did was getting PhysX to work and the game seems to perform a whole lot better, I mean framerate is more consistent and those second-long freezes are completely gone. I don't have numbers but the framerate seemed to me like 15-30. Gpu is still ulitized only around 30-40% though. My setup is AMD A8-7600, GTX 960 with blob, LM 18.3 Cinnamon and wine-staging 2.21.

If anyone with nvidia could confirm this, I'd be more than happy. ^_^
Ehvis Dec 19, 2017
Quoting: FreidonutenHey guys, maybe I found something. What I did was getting PhysX to work and the game seems to perform a whole lot better, I mean framerate is more consistent and those second-long freezes are completely gone.

Can you elaborate on that "getting PhysX to work"?
Freidonuten Dec 19, 2017
Quoting: EhvisCan you elaborate on that "getting PhysX to work"?

I just followed steps on this page
https://github.com/wine-compholio/wine-staging/wiki/PhysX
maspeber Dec 20, 2017
Quoting: ShmerlCan anyone with Vega please test, if invisible / distorted monsters patch causes a freeze or not? Józef Kucia needs some help with testing.

See https://bugs.winehq.org/show_bug.cgi?id=43872#c36

Hi Shmerl, hope I can test it this evening. I had not so much time the last days, but now its a little better :) I still play on patched wine 2.21 so wine 2.22, 3.0-rc1 and 3.0-r2 give me a lost of input. The game dont freeze but at some point (e.g. after do a quick travel) TW3 dont accept an input. In wine 3-rc1 the performance was like watching dias and is a _little_ bit better with rc2. I estimate its a third of 2.21.

edit: and stay with your GC. Wait for the next Vega iteration. The Vega is too much slowed by the CPU at the time. Y get the same fps as I with Vega56 :()

edit2: Shmerl, can y give me please a quick instruction for testing (e.g git clone, git checkout xyz, patch this patch from url). I want to make sure, that we test the same thing. In the bug report I lost the overview what was tested with which patch and hotfix and so on :)
Shmerl Dec 20, 2017
Quoting: maspeberсan y give me please a quick instruction for testing (e.g git clone, git checkout xyz, patch this patch from url).

Just take current Wine git master, apply performance patch from staging (as HOWTO mentions):

./patchinstall.sh DESTDIR=$wine_src wined3d-buffer_create

Then apply the distorted monsters patch manually: https://bugs.winehq.org/attachment.cgi?id=59848&action=diff&context=patch&collapsed=&headers=1&format=raw

Test the result with csmt enabled in the registry. Here is for example a rotfiend save that causes the freeze: https://bugs.winehq.org/attachment.cgi?id=59859

It's not happening right away, you usually need to fight them for some time before it freezes.
Shmerl Dec 20, 2017
Quoting: maspeberand stay with your GC. Wait for the next Vega iteration.

Yeah, that's what I'll do, but mostly because of the power consumption in the current Vega. It's just too much to my taste.
libgradev Dec 20, 2017
Quoting: ShmerlCan anyone with Vega please test, if invisible / distorted monsters patch causes a freeze or not? Józef Kucia needs some help with testing.

See https://bugs.winehq.org/show_bug.cgi?id=43872#c36

Done, monsters visible, doesn't crash! Killed several Rotfiends and the Wraith.

(Thanks for the spoilers btw :P)

OOI Shmerl: when it freezes do you still hear the audio?
maspeber Dec 20, 2017
libgradev, did y test with vega? In your PC info y mention rx480 (Polaris).
libgradev Dec 20, 2017
Quoting: maspeberlibgradev, did y test with vega?

Yeah, I'm running a Vega64 - my sysinfo has my old, current, WS (trying this on my new WS) FYI.

What was your setup again (I can't be bothered to dig back though ;D) and what res/fps you seeing?
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