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csmt, glsl, multisampling on + __GL_THREADED_OPTIMIZATIONS=0
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Haha, that wasteland landscape looks fitting :) Good to see that Mesa is actually now ahead in features and standard conformance. I expected that.
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It works much better on Windows, very much playable at 40-45fps with an i3-2120 and 650Ti (friend uses this setup).
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OK, good to know. But I wouldn't expect it to work well on Linux. With Wine you need some extra margin in performance, when games are so demanding to begin with.
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Interesting, I'll give it a try tonight to see how it performs with a GTX1060. If I can get at least a constant 35+ fps, I might even start playing it.
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Amazing what the Wine team is achieving and how fast they're doing it!