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- GE-Proton 9-3 and 9-4 released with a new option to help with modded games
- MineClone2, inspired by Minecraft, gets renamed to VoxeLibre
- Bazzite v2.5 has fixes for Lenovo Legion Go and ASUS ROG Ally, plus smoother installs
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- > See more over 30 days here
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The biggest flaws so far are:
* Hairworks is not functional (known bug)
* SSAO produces weird artifacts all over the screen (HBAO+ is flawless however)
* A few occasional spots where a black polygon with an odd surface appears over the environment (known bug)
* And the most annoying is that after loading a save or any time an in-engine cutscene starts it appears a specific shader (not sure which) is either dropped completely or inverted giving everything a really odd appearance which I forgot to take a screencap of. Changing any graphical setting will fix this, even something like changing Hairworks to High or Low when it is disabled. Unfortunately I had to install a mod to allow opening the menu during cutscenes. There is no graphical preset which gets around this by default.
I think it's just too dark. If you compare it to a Windows video, you see that lighting is not right at all in that scene and the scenes that follow.
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This video is also using AMD (RX 460). I'll report it to Mesa developers anyway for now. If it's invalid, they'll close it.
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I guess I'd say that things working "well" will happen over time, but they should work at all. :D
Edit: For whatever reason if I set/force threaded optimizations to 0 I get slightly better performance even though as far as I know they aren't supposed to be enabled by default anymore. Could just be a fluke.
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Nvidia uses some auto-detecion method for it, and it's not always making best decisions. Interestingly, with Mesa threaded dispatch improves performance, and with Nvidia blob it's the opposite.