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- Founder of Baldur's Gate 3 developer blasts publisher greed
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Yes, indeed. Did you read the bug comments? Freeze happens only with the patch that fixes invisible / distorted monsters bug. And because of it, it can't be upstreamed yet.
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I'd donate. Even as NVIDIA user.
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Apparently Józef doesn't have a recent AMD GPU to test Wine on, and on his older one the freeze doesn't happen: https://bugs.winehq.org/show_bug.cgi?id=43872#c24
I can try contacting him about setting up some Patreon account or the like. I'll be glad to contribute.
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And anyone with recent AMD GPU - feel free to try debugging it as well.
To see how to use GALLIUM_DDEBUG, try:
GALLIUM_DDEBUG=help glxgears
Gallium driver debugger
Usage:
GALLIUM_DDEBUG="always [noflush] [verbose]"
Flush and dump context and driver information after every draw call into
$HOME/ddebug_dumps/.
GALLIUM_DDEBUG="[timeout in ms] [noflush] [verbose]"
Flush and detect a device hang after every draw call based on the given
fence timeout and dump context and driver information into
$HOME/ddebug_dumps/ when a hang is detected.
GALLIUM_DDEBUG="pipelined [timeout in ms] [verbose]"
Detect a device hang after every draw call based on the given fence
timeout without flushes and dump context and driver information into
$HOME/ddebug_dumps/ when a hang is detected.
GALLIUM_DDEBUG="apitrace [call#] [verbose]"
Dump apitrace draw call information into $HOME/ddebug_dumps/. Implies 'noflush'.
If 'noflush' is specified, do not flush on every draw call. In hang
detection mode, this only detect hangs in pipe->flush.
If 'verbose' is specified, additional information is written to stderr.
GALLIUM_DDEBUG_SKIP=[count]
Skip flush and hang detection for the given initial number of draw calls.
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https://dev.wine-staging.com/patches/224/
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Nice. I hope Wine staging will start moving again soon.