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Is there something special to consider regarding the "dark ground fix-patch" or did you just simply apply it? I will try it once again and then commit the bug report.
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Okay, it's night (again), but the road definitely shouldn't look pitch-black :-).
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2. add dark fix
3.
./patches/patchinstall.sh DESTDIR=$"../wine-2.13" ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz wined3d-1DTextures wined3d-Copy_Resource_Typeless xaudio2-get_al_formatfrom 2.13 stagingWhich version of the nVidia driver are you using? I'm still on 375.66, though no idea if newer versions have any relevant improvements.
Anyway, thanks for the information. Glad it works for you :-).
use patch first
When you use the patch as last
Edit: View video on youtube.com
With that change and the same binary as before, the scene I posted before now looks correct:
Next thing to fix: [some surfaces are missing](https://bugs.winehq.org/show_bug.cgi?id=43131)! While those are relatively minor glitches, and few, they do spoil the presence of caves and hidden areas, and thus lessen the fun of exploring and discovering those things on ones own.
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View video on youtube.com
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