While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Steam Deck now out of stock in the EU in addition to USA, Canada and Japan [updated]
- Widelands, the open source Settlers-like, devs plan to ban all AI generated contributions
- Kerbal Space Program spiritual successor Kitten Space Agency now has a Linux version
- It's now easier to install MGSHDFix for Metal Gear games on Linux / Steam Deck
- NVIDIA hiring Linux driver engineers to help with Vulkan, Proton and more
- > See more over 30 days here
- Nacon under financial troubles... no new WRC game (?)
- whizse - steam overlay performance monitor - issues
- Jarmer - Establishing root of ownership for Steam account
- Nonjuffo - Total Noob general questions about gaming and squeezing every oun…
- GustyGhost - Looking for Linux MMORPG sandbox players (Open Source–friendly …
- Jarmer - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
https://github.com/wine-compholio/wine-staging/wiki/PhysX
edit: and stay with your GC. Wait for the next Vega iteration. The Vega is too much slowed by the CPU at the time. Y get the same fps as I with Vega56 :()
edit2: Shmerl, can y give me please a quick instruction for testing (e.g git clone, git checkout xyz, patch this patch from url). I want to make sure, that we test the same thing. In the bug report I lost the overview what was tested with which patch and hotfix and so on :)
./patchinstall.sh DESTDIR=$wine_src wined3d-buffer_createThen apply the distorted monsters patch manually: [https://bugs.winehq.org/attachment.cgi?id=59848&action=diff&context=patch&collapsed=&headers=1&format=raw](https://bugs.winehq.org/attachment.cgi?id=59848&action=diff&context=patch&collapsed=&headers=1&format=raw)
Test the result with csmt enabled in the registry. Here is for example a rotfiend save that causes the freeze: https://bugs.winehq.org/attachment.cgi?id=59859
It's not happening right away, you usually need to fight them for some time before it freezes.
(Thanks for the spoilers btw :P)
OOI Shmerl: when it freezes do you still hear the audio?
What was your setup again (I can't be bothered to dig back though ;D) and what res/fps you seeing?
I play with Vega 56, 4.15-rc4, mesa 17.4 from oibaf and a patched wine 2.21 on Ryzen 1700@3,8 at 2560x1080. I get with middle to high settings from around 20 fps (Oxenfurt at night with rain) to nearly 60 fps in free terrain. my gpu loads only with around 70%. So it seems to be CPU-limited. I am on Ubuntu 17.10.
I will test it this evening too - seems to be fully playable with this patches :) Atm I am on Skellige and den invisible Harpies are too bad to fight :)
Renders great though!
I'm seeing up to 50fps in open @3440x1440 (ultra with some tweaks). GPU utilization is nothing though ~50%!
Messing around with locking affinity: it looks to me like some kind of IPC issue in Wine - getting full GPU load in 'native' Steam games (such as TR).
Did you kill all of them? Try that several times please. And that freeze isn't consistent and sometimes it just doesn't occur. But if it works reliably for you, can you please comment in the ticket with your hardware and driver info? https://bugs.winehq.org/show_bug.cgi?id=43872
Thanks!
By the way, there shouldn't be any wraiths there, only non aggressive lubbrekin.
And regarding the freeze, if it works fine with Vega and pre-Polaris hardware, it might be Polaris specific bug in amdgpu or firmware itself.
Arch, 4.15-rc4, Mesa 17.4-devel (17.3 works well also but with some, small, rendering artefacts).
DRM 3.23.0 / LLVM 6.0.0.
I'm also testing on an i7-2600k + RX480 8GB.
I've played the Rotfiends 5 times now (killing 6) no freeze.
Going by your earlier reply (sound still playing) I'm wondering if you're seeing the 'focus lost' 'freeze' I've seen a couple of times. I'm running i3 WM here and if it happens I can toggle fullscreen (mod+f) and the game comes back to life just fine.