While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- NVIDIA announce a native Linux app for GeForce NOW
- KDE Plasma 6.6 will finally stop the system sleeping when gaming with a controller
- NVIDIA announce DLSS 4.5 with Dynamic Multi Frame Generation, plus DLSS Updater gets Linux support
- Linaro reveal they're collaborating with Valve for the Steam Frame
- Mesa RADV driver on Linux looks set for a big ray tracing performance boost
- > See more over 30 days here
- Weekend Players' Club 2026-01-09
- JSVRamirez - New Desktop Screenshot Thread
- Xpander - Will you buy the new Steam Machine?
- Xpander - Browsers
- Xpander - A succesfull Windows-Ubuntu migration the story
- LoudTechie - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Running around in Kaer Mohen with both I got roughly 15 [11-19] fps using wine-3.0 and roughly 26 [21-30] fps using wine-staging.
So I guess there are some patches in wine-staging missing still in wine-master (csmt or something else?).
EDIT: pictures
wine-staging 2.21
wine-3.0-rc1 with wined3d-buffer-create
View PC info
Won't apply cleanly
error: patch failed: dlls/wined3d/context.c:1514error: dlls/wined3d/context.c: patch does not apply
error: patch failed: dlls/wined3d/device.c:628
error: dlls/wined3d/device.c: patch does not apply
error: patch failed: dlls/wined3d/wined3d_private.h:2666
error: dlls/wined3d/wined3d_private.h: patch does not apply
ERROR: Failed to apply patch, aborting!
Thanks Shmerl.
EDIT:
Applied d3d11-Deferred_Context and its dependencies using git rebase-patch - worked fine, but no obvious difference compared to vanilla wine-3.0 so either I did something wrong (requires something more?) or that wasn't it. :-/
View PC info
Lutris has something like that for Fallout 4, as far as I know.
View PC info
View PC info
View PC info
View PC info
That's rather easy in Debian. For example something like this:
sudo apt-get build-dep wineView PC info
Not really a big deal since it was the first time I was trying to really compile something and I wanted to do a lot of the stuff manually to get a feel of what is going on.
View PC info
I hope he'll have time to continue to work on DX11 issues too.
View PC info
Skipping can have another benefit - by the time Vega refresh will come out, amdgpu+radeonsi for Vega might improve further.
I'm stuck @ <70% GPU load and seeing ~43 FPS @1080p and ~33FPS@3440x1440 on Ultra settings (HairWorks off)...
FYI: This issue doesn't happen on my current machine (i7-2600k + RX480) - I'm getting 95+ utilization.
I'm curious, does anybody know whether it is possible to get Hairworks working on Wine?
View PC info
View PC info
See https://bugs.winehq.org/show_bug.cgi?id=43872#c36
If anyone with nvidia could confirm this, I'd be more than happy. ^_^