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There was only one or two times I used custom scripts to launch a game since I have q4wine.
Back to 60% because the optimization turned out to be broken for (most) other games.
Played with high settings on 2560x1080 fullscreen. I get more stable fps. With wine staging my fps dipped sometimes in towns under 20 fps, now I am around 35-40. No freezes, no texture glitches on underground. Rotfiends looks strange - like a box of triangles. But really good playable. Played for 2 or 3 hours in Blood and Wine. Quite impressed from dxvk.
dxvk 0.31, all settings high with Motion blur effects disabled. Performance maintains on high 50's with a few rare dips in the mid 40's but I'm impressed how playable it is. GPU usage was at 100% and it was using about 5GB GPU ram.
5GB VRAM sounds a lot for that resolution. But I suppose more VRAM can help performance here? I wonder if 4GB actually caps it in such case.
Wine-Vilkan is this: https://github.com/roderickc/wine-vulkan? checkout, compile, dxvk-releas with script install? Than I can test it. Is there a special scene or situation to test shmerl?
Thanks in advance
The performance is so good now (and it'll only get better), that the only thing I have to be waiting now until I'll finally play this game, are some game bugs getting fixed.
Is there a lot of showstoppers to the game being truly playable now?
Performance is the biggest issue left at the moment.
Yes, that's what I meant you should use with dxvk (and you need to instsall Vulkan SDK in the prefix when using that), but the freeze test is not about it, but about regular Wine with wined3d and amdgpu+radeonsi. There are saves with rotfiends in these bugs:
https://bugs.winehq.org/show_bug.cgi?id=43872
https://bugs.freedesktop.org/show_bug.cgi?id=104193
Spoiler, click me