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The Witcher 3 in Wine
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Shmerl Mar 12, 2018
@maspeber: Are you still getting the freeze with upstream Wine by the way? If yes, please comment in the bug.
Avehicle7887 Mar 12, 2018
Nvidia just released driver v390.42 which fixes the flickering issue. Got to test the game:




dxvk 0.31, all settings high with Motion blur effects disabled. Performance maintains on high 50's with a few rare dips in the mid 40's but I'm impressed how playable it is. GPU usage was at 100% and it was using about 5GB GPU ram.
Shmerl Mar 12, 2018
Quoting: Avehicle7887GPU usage was at 100% and it was using about 5GB GPU ram.

Congrats on getting good performance!

5GB VRAM sounds a lot for that resolution. But I suppose more VRAM can help performance here? I wonder if 4GB actually caps it in such case.
maspeber Mar 13, 2018
@Shmerl, I used wine-staging 2.21 because it seems the easiest for me. I played 2560x1080 fullscreen (I cant do that in the past because of mouse focus lost) for 2 or 3 hours mostly in "Blood and Wine". I ported to "Reuseninsel" for a fight with Rotfiends and to Novigrad for performance check. No problem, no freeze. It runs really really smooth and I have done some quests with horseriding and so on. Very responsive. I liked the experience. Without dxvk TW3 was playable but felt sometimes a little clumsy.

Wine-Vilkan is this: https://github.com/roderickc/wine-vulkan? checkout, compile, dxvk-releas with script install? Than I can test it. Is there a special scene or situation to test shmerl?

Thanks in advance
DoctorJunglist Mar 13, 2018
Damn, I'm so happy that DXVK has appeared and it's progressing so nicely. Finally a good performance of TW3 with Nvidia via Wine.

The performance is so good now (and it'll only get better), that the only thing I have to be waiting now until I'll finally play this game, are some game bugs getting fixed.

Is there a lot of showstoppers to the game being truly playable now?
maspeber Mar 13, 2018
I have at least 3 playthroughs with GOG Goty and I cant remember no serious bug. Every single playthrough went smooth - so truly playable and no showstoppers for me.
Faattori Mar 13, 2018
Quoting: DoctorJunglistIs there a lot of showstoppers to the game being truly playable now?

Only one clear case with the rotfiends and some other monsters with rendering bugs. Invisible models are working since 3.3 but apparently that patch causes system freezing with some AMD card/driver combinations.

Performance is the biggest issue left at the moment.
Shmerl Mar 13, 2018
Quoting: maspeberI ported to "Reuseninsel" for a fight with Rotfiends and to Novigrad for performance check. No problem, no freeze.

I'm asking about the freeze with regular Wine, not staging or dxvk.

Quoting: maspeberWine-Vilkan is this: https://github.com/roderickc/wine-vulkan? checkout, compile, dxvk-releas with script install?

Yes, that's what I meant you should use with dxvk (and you need to instsall Vulkan SDK in the prefix when using that), but the freeze test is not about it, but about regular Wine with wined3d and amdgpu+radeonsi. There are saves with rotfiends in these bugs:

https://bugs.winehq.org/show_bug.cgi?id=43872
https://bugs.freedesktop.org/show_bug.cgi?id=104193
Shmerl Mar 13, 2018
Quoting: FaattoriOnly one clear case with the rotfiends and some other monsters with rendering bugs. Invisible models are working since 3.3 but apparently that patch causes system freezing with some AMD card/driver combinations.

Performance is the biggest issue left at the moment.

Freezes from patch for invisible monsters happen with wined3d and radeonsi, not with dxvk. dxvk currently doesn't implement stream output, so some monsters aren't rendered properly (polygons stick out all over the screen and etc.).
Cmdr_Iras Mar 13, 2018
How is everyone setting up wine vulkan?; Can I just pull down the Lutris wine-3.3-vulkan runner and apply the below DXVK instructions? Or do I need other patches and so need to compile from source?

Spoiler, click me
Quoting: Guest- https://aur.archlinux.org/packages/wine-vulkan-git/
- go to x64 dxvk folder
- WINEPREFIX="$HOME/DXVK" bash setup_dxvk.sh
- install on DXVK prefix Windows Vulkan SDK https://www.lunarg.com/vulkan-sdk/
- create a json file "c:\windows\winevulkan.json" containing:
{
    "file_format_version": "1.0.0",
    "ICD": {
        "library_path": "c:\\windows\\system32\\winevulkan.dll",
        "api_version": "1.0.51"
    }
}


- add keys in regedit
[HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\Drivers\]
"C:\Windows\winevulkan.json"=dword:00000000
If on 64-bit also add a line to load the json file for 32-bit:

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432NodeKhronos\Vulkan\Drivers\]
"C:\Windows\winevulkan.json"=dword:00000000


but waiting is better idea imo
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