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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
So I recommend you to build Wine master from source, but make sure you have vulkan development package installed (when building Wine and dxvk too). In Debian it's libvulkan-dev. I suspect missing it can cause a problem.
I've tested TW3 with AMD Vega 56, but some above here succeeded with Nvidia too, so it should work across different cards.
maybe i will start a new+ game and pay attention for the black faces. i will report if i see some.
In White Orchard area fps is mostly 30+ on my low budget system (1280x720 / Medium details).
Intel G4560 CPU
Nvidia GT1030
8GB Ram
In the game's options, i can't change the résolution, it's normal ?
Vulkan implement muli-GPU, it's works with Wine and dxvk ?
They didn't really comment about it [here](https://github.com/KhronosGroup/Vulkan-Ecosystem/issues/26).
My process was:
Create a new WineDXVK prefix with wine-3.5
Get the dxvk-0.41 release and run the setup script on the DXVK prefix, all is green
Run witcher3.exe, the screen is black but music is playing and mouse input works, DXVK_HUD=1 shows that it's using dxvk
When I change the $WINEPREFIX to my old Witcher3 prefix the game runs fine like with regular wine releases.
[d3d11.log](https://pastebin.com/CJgfKUhr)
[dxgi.log](https://pastebin.com/U4RJRD3q)
Ideas? Solutions?