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This bundle is already one of if not already the fastest selling bundle.
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That I do not agree with. They will always be those. It might just be a little harder to get a hold of them for awhile. Remember, it is not just users that dislike DRM, many developers do as well.
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They will. And it will sell.
What "worries" me is this: no one in his right mind would think the customers they got right now with this Pretentious AAA Bundle (tm) are the same as the usual ones. A quick look at Twitter, IGM, or pretty much any and all indie- or GNU/Linux-centered tells you everyone thinks it's an affront, except for those people who don't give a fuck: Windows-centric/centered users, who don't give a damn about Steam. Or indie gaming. Or the difference between publisher and developer. Or why giving a single cent for this is a spit in the face of all the developers who've been laid off. People who sometimes won't even know that THQ has a hard time.
Way to open up new perspectives: screw all your loyal customers, bring in some new blood who doesnt give a fuck about you, only in for the quick grab of cheap well-known titles.
Stats don't lie: >150.000 bundles sold, closing in to $1M. Average price: $5.50 (rounded down). This didn't have an ice cube chance in hell of happening with a normal bundle: Mac and GNU/Linux would have driven the price higher.
I'd very much like to see
1) How many people gave ALL the money to charity. Even dualbooters I know did it so as to NOT give money to THQ or HIB for this crap. Wrong move, but at least - dare I say - their heart is at the right place
2) How many people used the default setting - typical behaviour of new customers from what I've witnessed.
Kristian raised an interesting point though: much as I winced when GOG announced they'd support Mac and not GNU/Linux, it's not that big a deal: innoextract, make a .sh, and off you go. But THIS could actually hurt everyone. It sets an ugly precedent.
Their thinking seems to be that indie developers must follow the HB rules, but big companies don't. Maybe they're just trying to save THQ, the reason is unknown to me.
This might be the fastest selling bundle, but look at it closely. The average paid for 7 AAA titles valued at 190$ is around 5$ even when they've put a 1$ minimum price tag. They're already at 1M, maybe they get to 2 or 3, but will that save THQ? I think this will be a failure.
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http://arstechnica.com/gaming/2012/11/humble-thq-bundle-threatens-to-ruin-the-brands-reputation/
Also: http://penny-arcade.com/report/editorial-article/the-humble-thq-bundle-loses-indie-games-adds-drm-and-is-a-step-backward-for
The comments reflect why I do not usually like Penny Arcade though...
Not strange, there are equally negative feelings in a lot of comments. :-)