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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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This bundle is already one of if not already the fastest selling bundle.
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That I do not agree with. They will always be those. It might just be a little harder to get a hold of them for awhile. Remember, it is not just users that dislike DRM, many developers do as well.
They will. And it will sell.
What "worries" me is this: no one in his right mind would think the customers they got right now with this Pretentious AAA Bundle (tm) are the same as the usual ones. A quick look at Twitter, IGM, or pretty much any and all indie- or GNU/Linux-centered tells you everyone thinks it's an affront, except for those people who don't give a fuck: Windows-centric/centered users, who don't give a damn about Steam. Or indie gaming. Or the difference between publisher and developer. Or why giving a single cent for this is a spit in the face of all the developers who've been laid off. People who sometimes won't even know that THQ has a hard time.
Way to open up new perspectives: screw all your loyal customers, bring in some new blood who doesnt give a fuck about you, only in for the quick grab of cheap well-known titles.
Stats don't lie: >150.000 bundles sold, closing in to $1M. Average price: $5.50 (rounded down). This didn't have an ice cube chance in hell of happening with a normal bundle: Mac and GNU/Linux would have driven the price higher.
I'd very much like to see
1) How many people gave ALL the money to charity. Even dualbooters I know did it so as to NOT give money to THQ or HIB for this crap. Wrong move, but at least - dare I say - their heart is at the right place
2) How many people used the default setting - typical behaviour of new customers from what I've witnessed.
Kristian raised an interesting point though: much as I winced when GOG announced they'd support Mac and not GNU/Linux, it's not that big a deal: innoextract, make a .sh, and off you go. But THIS could actually hurt everyone. It sets an ugly precedent.
Their thinking seems to be that indie developers must follow the HB rules, but big companies don't. Maybe they're just trying to save THQ, the reason is unknown to me.
This might be the fastest selling bundle, but look at it closely. The average paid for 7 AAA titles valued at 190$ is around 5$ even when they've put a 1$ minimum price tag. They're already at 1M, maybe they get to 2 or 3, but will that save THQ? I think this will be a failure.
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[http://arstechnica.com/gaming/2012/11/humble-thq-bundle-threatens-to-ruin-the-brands-reputation/](http://arstechnica.com/gaming/2012/11/humble-thq-bundle-threatens-to-ruin-the-brands-reputation/)
Also: [http://penny-arcade.com/report/editorial-article/the-humble-thq-bundle-loses-indie-games-adds-drm-and-is-a-step-backward-for](http://penny-arcade.com/report/editorial-article/the-humble-thq-bundle-loses-indie-games-adds-drm-and-is-a-step-backward-for)
The comments reflect why I do not usually like Penny Arcade though...
Not strange, there are equally negative feelings in a lot of comments. :-)
Expose a ton of WHAT to WHAT? A ton of Steam players looking for another Steam sale in between official ones is more like it. Also, can someone explain me HOW this will HELP them continue to do so? Didn't they just hire a hacker for GNU/Linux ports? Isn't that the definition of "everything's fine on our end and our benefits are sufficient to hire people"? >_>
“We are humbly hopeful that our customers will see this as a good thing instead of a permanent departure from what we have done and will continue to do.”
Am I supposed to laugh or puke? I'm quite unsure right now, what with them trying to trample the Music Bundle, then selling eBooks, then selling DRM'd to the neck AAA games.
I'd gladly insert a facepalm image here. But I'm not sure I'd find one with ENOUGH facepalms in it. And bandwidth ain't cheap.
Hypocrites.
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[http://www.examiner.com/article/humble-thq-bundle-compromises-humble-indie-bundle-s-values](http://www.examiner.com/article/humble-thq-bundle-compromises-humble-indie-bundle-s-values)
A good read too:
[http://blog.wegetsignal.ca/2012/11/29/why-the-humble-thq-bundle-sucks-for-indies/](http://blog.wegetsignal.ca/2012/11/29/why-the-humble-thq-bundle-sucks-for-indies/)
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We are humbly hopeful that our fans will continue to assume the position...
Okay, this one is a venting post with little substance. But that wording is shite.
As I said on reddit though:
"Well maybe it will give them enough money to improve their support...they only tell of game updates via twitter not on their site or blog and that annoys me."
It pains me the only way we get notified about patches is their support twitter which get buried on my twitter as I follow many active tweeters, they don't even blog about patches it's so annoying.
Even a little "latest game updates" box on their main website with a full history of patches would be sufficient. Or an email once a month for game updates etc etc so many things they could do without costing them a penny, it bugs me to no end.
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I am seriously considering amalgamating and cleaning up my posts to do just that.
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[http://www.gog.com/forum/general/humble_thq_bundle_is_live/post112](http://www.gog.com/forum/general/humble_thq_bundle_is_live/post112)
EDIT: Also, according to the thread, the big warning banner was not originally there. I wonder how many people bought the bundle before then under a false pretense...
Also lol@the picture, just another thing to include for an editorial ;)