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IMPORTANT!! I'm not asking for money. I want to be very upfront, and want to make sure it's clear that I'm not scamming anyone.
I want to develop solely for Linux (I'm using UE4). I haven’t registered a DBA yet, but I will before the year's out, and I'm hoping to release the game in early access next February.
New and updated information will be posted in here, hopefully daily.
I'll also have screenshots as soon as I figure out how to post them.Screenshots!
Those transparent blue boxes were a weapon inventory system that I decided not to use, and haven't gotten rid of yet.
Let me know what you think, or if you have any questions in the comments below!
Shooter sounds like an entirely different beast. I'm not to sure how you think you can combine the two.
Of course, asking what people would like to see is dangerous. If you actually listen to everybody, you'll probably end up with something boring. It's actually better for players to be surprised. People probably just want an exciting game with good mechanics.
By keeping the field of view down to 30° when aiming.
An option to select what classes of weapons to allow.
I can't develop for online or LAN multiplayer yet due to financial constraints that allow me to only have one computer. That means that splitscreen multiplayer is going to be a primary focus. How many people would have the requisite two gamepads? (It doesn’t work with just a gamepad and a keyboard.) I can build up the singleplayer as much as I want right now.
As to similar games, UT99 is what I'm kind of trying to model some of the map styles and game mechanics after. I'm not sure entirely on the hand to hand system. Right now it's pretty much just kicks and punches, but I'll be adding in some other stuff like reaps, blocks, and throws.
It's third person, unless you aim with a gun equipped, in which case it switches to an Over-The-Shoulder view that's almost a FPS.