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I was just playing Stellaris on my notebook with a gtx 1060 and getting 130-160 fps with the gpu fans whirring away, now there is (at least for my gaming ability) no benefit of 160fps over say 60fps (or maybe 100 if you are a pro!).
So I was wondering if anybody here has tried something like this link describes:
[ power target reddit](https://www.reddit.com/r/linux_gaming/comments/406hue/nvidia_gpu_overclocking/)
Or anyone built application profiles that would work, where I might be able to limit the max clock rate to say 1000 from 1911 max?
thanks
a nice big fat googling led my to this marvellous thread
someone had thought of it before...
and this site
[libstrangle to restrict frame-rates (German)](https://games4linux.de/linux-fps-limit-bilder-pro-sekunde-eingrenzen-libstrangle/)
and this wonderful strangler:
[libstrangle !!!!!!!](https://github.com/torkel104/libstrangle/blob/master/README.md)
I can happily confirm that it seems to work fine with Stellaris and I no longer have to suffer from ridiculous FPS and noise....!
Thanks for sharing this solution, this might be just what I've been looking for. I've tried it with a few native games and it works great. Might finally fix my problem with Septerra Core in Wine.
Also for the matter, I couldn't find a pre-compiled binary of the library so I built one from source (latest git), you can find a download link on my google drive: [libstrangle.tar.gz](https://drive.google.com/open?id=0Bw5Xv02Yq2HrMkNMV0MxbEdzZ1k)
MD5 Hash: 4b1731f9c7a85c15a755fe4a7ad5854c
Usage instructions can be found in the Readme.md file.
and also as said in my original post in a game like Civ or Stellaris 30-40 fps is more than enough, even 60fps is excessive IMHO#
just need the same for Vulkan now..
:D