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Looks promising: GTA V WineHQ
Here is a video of a German Linux Gamer who plays GTA V regular under WineHQ:
https://youtu.be/g-pC6HVGDCA
The graphics are reduced but it works!
This week GTA V is on sale on steam and I wonder if I should access it. I'm currently playing it on my PS4. But most of all I would like to play it under Linux. :)
Has anyone tried it with the current version of WineHQ? Is there further progress?
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It's from the HowTo/Notes section of the test result.
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https://youtu.be/fhbRoLnj6no
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I tried it on Antergos with an RX 580 and it froze right before rendering the first 3D frames.
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Total noob here, so cannot know if it is related. I've read at the DXVK github that too many shaders are compiled at the start of the game and that will freeze everything. Workaround seems to be to compile some things beforehand. But I could be wrong, and didn't have enough knowledge to try that.
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https://github.com/horstderheld/amdgpu-pro-vulkan-installer
I just use it for games, that have radv/llvm related problems, like gta5.
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Cool. Thanks. :D
Looking forward to testing it.
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Nvidia 396.24.02 driver , Dxvk 0.54 , Wine Staging 3.10
Although i don't know the situation with Steam Drm. I'm running a repack.
GPU: R9 390 (mesa)
CPU: i5 4690k
OS: Newest Manjaro
What could be the problem? I already tried installing few components like dotnet40 but it didn't help.
@edit: Corefonts turned out to be the problem. Also updated wine to staging 3.11. Now running steam version, the only bad thing is poor performance.
@edit2: Performance is so much better with MSAA turned off. Also I can't seem to play the game with the shaders set on settings different than "Normal", the game just closes after first scene with Michael, when loading Franklin and the other folk stealing the cars. Everything else at very high. Tops at 60FPS, lowest I got was 36FPS.
Specifically for R9 390 which is Hawaii GPU (GCN1.1) you have to set following boot args (add them in /etc/default/grub to the GRUB_CMDLINE_LINUX or GRUB_CMDLINE_LINUX_DEFAULT):
radeon.cik_support=0 amdgpu.cik_support=1 amdgpu.dc=1 amdgpu.dpm=1Without first two arguments you won't get Vulkan running at all, because amdgpu driver for GCN1.1 is still *experimental*. The other two supposedly muster the better performance, and it's specifically for R9 390. If you have another card just add first two. I have also installed the newest mesa-git from AUR private repo (you can find this repo in the Arch Wiki), but as far as I am aware it's not mandatory. I just want to be up to date with all the fixes.
The next thing, probably I will play with fan speeds to see if I don't have any bottleneck on temperatures. Will report later.
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That's a bug in mesa or llvm.
That's actually recommended for DXVK, especially LLVM7
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I'm running it at over 40 fps in all scenes on high settings except for shaders which are set to normal.
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Does it still work for you guys?
Wine-Staging, DXVK and Lutris are so amazing. I have now simply installed the Lutris version. Incredible easy. Then experiment a bit with the settings. And now it's going very well. Here's my result:
https://youtu.be/dEotD-E4MtI
When I stream it runs smoother when I disable anti-aliasing. Without Streming, that's no problem either. I still have to experiment. But the DXVK version is already much more fun than GTA V on PlayStation, where I have played so far.
GTA V, however, always fills up the VRAM. After a while that's full at about 3.5 GB. (With the GTX 970 the driver prevents the full assignment.) No matter if I use high resolution textures or not. At low quality it only takes a little longer. But so far I haven't noticed any disadvantages. So maybe this is just the memory management of the game.
Another question that's bothering me: The DXVK version also runs very well in online mode. I'm just wondering, can we get into trouble with that because of chaeting? Central libraries of the DX framework are likely to be replaced by many cheats. So Rockstar could confuse DXVK with a cheat and block our accounts. Is that a real danger?