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Basemark GPU Benchmark
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callcifer 7 December 2018 at 12:30 pm UTC

pete910What kind of score difference are you seeing ?
Down from ~7900 to ~7800 or so on OpenGL.

pete910 7 December 2018 at 12:34 pm UTC

callcifer
pete910What kind of score difference are you seeing ?
Down from ~7900 to ~7800 or so on OpenGL.

That's a significant difference! Makes the bench tread useless.
We would have to stick to a certain version to make it somewhat reliable.

callcifer 7 December 2018 at 3:09 pm UTC

Yeah, I'll probably wait until a fixed release where Vulkan comes back and performance is back to normal.

Wimpress 10 January 2019 at 11:05 am UTC

Specs

  • +151 GPU Clock Offset

  • +650 Memory Transfer Rate Offset

  • 300W Power Limit





Vulkan



OpenGL

truebluewoo 28 April 2019 at 9:46 pm UTC

Hardware:
CPU 4770K - oced to 4.2Ghz
GPU rtx2080ti - oced 200/140


OpenGL Results:
(11750)

Vulkan Results:
It crashes at the end when going to display results, but results in history:
(10638)

callcifer 2 May 2019 at 5:23 am UTC

Impressive setup @truebluewoo! I've updated the leaderboard.

KohlyKohl 3 May 2019 at 2:15 pm UTC

Anyone else unable to run this? I click to start the test and nothing happens.

GTX 950 with latest Nvidia drivers under stable KDE Neon.

callcifer 16 May 2019 at 9:48 pm UTC

Nice rig @entropie! I've updated the leaderboard.

ChristianKlass 29 August 2019 at 11:13 am UTC

Hi,
I hope it's ok if I post here in the GamingOnLinux-forum as someone from Basemark. Just wanted to give you an update on Basemark GPU development. Since the release of version 1.1 in November 2018, we have been working quite a lot on the benchmark as well as the underlying Rocksolid Engine. You can expect version 1.2 to come out in Q4 2019. Most notable changes will be an added test-workload for very low-end devices, the addition of iOS and macOS - and we also plan to support a flatpak-installer for Linux.
We can't promise that results will be comparable to version 1.1, because of the numerous changes. Sorry, no Raytracing benchmark, yet. We already have it in the engine, but we want to have a Raytracing-benchmark, that is truly multi-platform and multi-vendor-compatible.
What wishes do you have when it comes to Basemark GPU on Linux?

All the best from team Basemark from Helsinki
Christian (I'm the German in the team, apologies for that ;-))

WildCoder 29 August 2019 at 11:58 am UTC

@ChristianKlass good to hear about the upcoming update. Is the installer going to be flatpak only? If so my wish for a Linux version would be to have another mean to install it... IMHO there's nothing wrong with a good old .tar.gz file.
We don't really need an "installer" around these parts.

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