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That's a significant difference! Makes the bench tread useless.
We would have to stick to a certain version to make it somewhat reliable.
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Vulkan
OpenGL
CPU 4770K - oced to 4.2Ghz
GPU rtx2080ti - oced 200/140
OpenGL Results:
Vulkan Results:
It crashes at the end when going to display results, but results in history:
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GTX 950 with latest Nvidia drivers under stable KDE Neon.
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I hope it's ok if I post here in the GamingOnLinux-forum as someone from Basemark. Just wanted to give you an update on Basemark GPU development. Since the release of version 1.1 in November 2018, we have been working quite a lot on the benchmark as well as the underlying Rocksolid Engine. You can expect version 1.2 to come out in Q4 2019. Most notable changes will be an added test-workload for very low-end devices, the addition of iOS and macOS - and we also plan to support a flatpak-installer for Linux.
We can't promise that results will be comparable to version 1.1, because of the numerous changes. Sorry, no Raytracing benchmark, yet. We already have it in the engine, but we want to have a Raytracing-benchmark, that is truly multi-platform and multi-vendor-compatible.
What wishes do you have when it comes to Basemark GPU on Linux?
All the best from team Basemark from Helsinki
Christian (I'm the German in the team, apologies for that ;-))
We don't really need an "installer" around these parts.