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The crash can be solved if this
-DX9
is in the game launch options...
I also observed that, when the game is in DX9 mode, the frame rate is no longer capped at 30FPS when VSYNC is enabled...
But, there are minor graphic glitches in DX9 mode...I guess is because the api is not properly supported by PROTON.
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Very interesting game, I never heard of it until now. Just added it in my wish list.
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In last test this game works with dxvk and runs very well and with less cpu usage compared dx9
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https://www.youtube.com/watch?v=LXQL0faLLCw
^_^
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Sometimes with 30FPS and sometimes with 60FPS...
Maybe it uses just one or two cores because is an old game.
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Also the sometimes 30 and sometimes 60 FPS thing is most likely due to vertical sync being enabled. If it can't do 60 it will lock to the closest evenly divisible frame rate, which is 30. Might have to change that in a config file. It wouldn't be the first Codemasters game to lack certain options in-game.
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This game use dx9 wine regular implementation aka need higher single thread
In my case use 1 core at max and runs very good
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https://www.youtube.com/watch?v=FGZjcWYoiOg
For advanced options can use game.cfg on application data system folder for change various things*
*Begins in 0:16 of video
^_^
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Just tested the GOG version with Wine 4.1 & 4.2 + DXVK 0.96 - the DXVK crash on exit remains, but the other issue has been fixed :)