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- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- Hytale has arrived in Early Access with Linux support
- Valve reveal all the Steam events scheduled for 2026
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- whizse - Venting about open source security.
- rcrit - Away later this week...
- Liam Dawe - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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If it didn't I wouldn't have released a wrapper for it :P From what I've played so far (admittedly not much beyond the beginning) it seems to run near flawlessly as far as I can tell, aside from the logo videos at the start not playing & screenshots not saving. Performance is great too.
They could do that even if multiplayer doesn't work (I've not tested/don't really care about that either) - it wouldn't be the first time the Linux release of a game available on GOG is single player/offline only. Multiplayer depends on the Galaxy client so getting it working would likely be a bit awkward, much like running Steam games prior to SteamPlay/Proton.
GOG have previously said that a big obstacle to them releasing more Wine wrappers is getting permission from the publishers to do so, but with Valve now effectively doing this already with SteamPlay & the apparent lack of objection to it from any publishers I doubt it would be an issue.
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The savegame is possibly the most basic one you'll find - 1 file, automatic saves. During each level there are various autosave-checkpoint statues. If you close the game, you can load at the last statue.
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I think videos are stored in one of the .bin bundled files. I don't think they are supposed to be missing. Do they work for Windows users?
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Or so I thought: According to https://github.com/zfigura/wine/blob/esync/README.esync WINEESYNC should be set to 1 to enable so I had my scripts export WINEESYNC=0 for now, however investigating further it looks like it's enabled if the WINEESYNC environment variable is set at all. Inconvenient, but should be a quick and easy fix.
What I'll do is change the general wrapper defaults to disable it unless it's explicitly enabled with WINEESYNC=1, and for games that benefit from it such as SW2 I'll have it enable it by default, unless it's explicitly disabled by WINEESYNC being set to anything other than 1. It will only allow WINEESYNC to be enabled as long as the system's file descriptor limit isn't too low.
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They don't actually have it for sale for Linux (this may be a loophole they are using), they just sell it for Windows and provide a way to play it in Linux that already exists (Wine).
They provide support themselves (GOG may not want to wrap games, then support them)
Valve maybe more comfortable, and have more resources to actually defend against a legal action.
I imagine if they after add a Linux icon on the store for Proton games, it will only be for games they are granted permission to sell for Linux with Proton