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- GitLab takes down Nintendo Switch emulator suyu due to the DMCA
- Horizon Forbidden West Complete Edition out now on Steam - works on Steam Deck
- AMD FSR 3.1 announced with Vulkan support, upscaling quality improvements
- Founder of Baldur's Gate 3 developer blasts publisher greed
- Proton 9.0 (Beta16) brings more regression fixes, updated Steamworks SDK
- > See more over 30 days here
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That was Alen Ladavac.
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Steam depot hasn't been updated since 18th July. GoL last published something about the port on 28th February.
I'd be happy to be proved wrong, but I don't think it's coming and even if it does: most people will have played it on Proton by then. Then there'll be the claim of low Linux sales...
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I'm still waiting with the purchase for Metro, same with Wasteland 3, but i don't expect either to come out at this point.
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Want a proof? Even this thread in the "Native Linux Gaming" sub-forum has been derailed by someone into "Proton™ support".
Last edited by Alm888 on 20 November 2020 at 7:35 am UTC
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Edit: is Proton trademarked, or are you just being a turd? :P
Last edited by slaapliedje on 20 November 2020 at 7:00 pm UTC
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Well, we all have the original CDs of course... ahem...
More seriously, I think Proton is great but I would prefer native as this obliges the devs to support the games. Of course there are some devs who actively support using their game with Proton, which is also fine with me.
With regard to "Proton-haters", I cannot get into that mindset at all. These are usually the same people who applaud GOG for their (minimal) efforts and then complain about the lack of Galaxy integration and late game updates / releases compared with Steam.
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Come to this Reddit subforum and see for yourself how it turned into "Gaming With Proton" (mostly).
One does not contradict with the other :) That being said, I believe it is: any sane company will trademark everything it can if not out of malice, than just to prevent squatters from snatching a brand and demanding a ransom. Even the Linux™ itself and its logo are trademarked.
Please, try not to derail the thread. But I'll bite (even if I'm not a true Proton-hater bacause I have nothing against its core component -- WINE™ -- as it allows me to enjoy a lot of Windows™ games like "Iji" or "Peret em Heru: For the Prisoners").
Personally I find "engine recreations" (like OpenRA, OpenMV and the likes) to be a waste of time. They are a products of grown-up kids (now programmers) having a "duckling syndrome" and trying to reanimate games of their childhood. Two problems here (IMO): 1) these games are water under the bridge -- they have value only to said programmers due to their fond memories, but will not make Linux a viable gaming platform to new generations; and 2) this illustrates that Linux ecosystem might have a lot of skilled programmers, but it sorely lacks creative game designers -- the upper limit a programmer (on her/his own) can do is replicating, not creating something new.
I find creating open source game engines like Godot to be a far more viable task. Easy to use and robust general purpose game engines will bring in game designers, artists, writers and other content creators our ecosystem lacks.