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I'd be happy to be proved wrong, but I don't think it's coming and even if it does: most people will have played it on Proton by then. Then there'll be the claim of low Linux sales...
Want a proof? Even this thread in the "Native Linux Gaming" sub-forum has been derailed by someone into "Proton™ support".
Last edited by Alm888 on 20 Nov 2020 at 7:35 am UTC
Edit: is Proton trademarked, or are you just being a turd? :P
Last edited by slaapliedje on 20 Nov 2020 at 7:00 pm UTC
More seriously, I think Proton is great but I would prefer native as this obliges the devs to support the games. Of course there are some devs who actively support using their game with Proton, which is also fine with me.
With regard to "Proton-haters", I cannot get into that mindset at all. These are usually the same people who applaud GOG for their (minimal) efforts and then complain about the lack of Galaxy integration and late game updates / releases compared with Steam.
Come to [this Reddit subforum](https://www.reddit.com/r/linux_gaming/) and see for yourself how it turned into "Gaming With Proton" (mostly).
One does not contradict with the other :) That being said, I believe it is: any sane company will trademark everything it can if not out of malice, than just to prevent squatters from snatching a brand and demanding a ransom. Even the Linux™ itself and its logo are trademarked.
Please, try not to derail the thread. :wink: But I'll bite (even if I'm not a true Proton-hater bacause I have nothing against its core component -- WINE™ -- as it allows me to enjoy a lot of Windows™ games like "Iji" or "Peret em Heru: For the Prisoners").
Personally I find "engine recreations" (like OpenRA, OpenMV and the likes) to be a waste of time. They are a products of grown-up kids (now programmers) having a "duckling syndrome" and trying to reanimate games of their childhood. Two problems here (IMO): 1) these games are water under the bridge -- they have value only to said programmers due to their fond memories, but will not make Linux a viable gaming platform to new generations; and 2) this illustrates that Linux ecosystem might have a lot of skilled programmers, but it sorely lacks creative game designers -- the upper limit a programmer (on her/his own) can do is replicating, not creating something new.
I find creating open source game engines like Godot to be a far more viable task. Easy to use and robust general purpose game engines will bring in game designers, artists, writers and other content creators our ecosystem lacks.
the basic value of "recreations" is the ability to play great old games, not them being open or free. some of them aren't BTW (but those mostly come in the form of updated binaries from someone with the access to the source, rather than a full recreation since its not needed in this case)
PS Hey, Liam stop playing a snowflake and add a proper +/- instead of the stupid 🖤
PPS and yeah it's still no Linux no buy. Not making a fuzz of it, no fits or anything. Just not interested. It's 2020 FFS. *nix is virtually everywhere, die windust DIEEEE!11
Last edited by mos on 20 Nov 2020 at 9:03 pm UTC
Any recent noises re subj? Or have those back in Feb been the last?
Or a thanks. I like how AtariAge is set up. But not saying you should go through all the effort to set that up.