While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
I had bought the original GTA trilogy, which ran pretty well on my Core2Duo MacBook.
Last edited by rcrit on 10 Apr 2024 at 4:23 pm UTC
"Apple says this is more for evaluating games right now before they’re ported across to macOS, but there’s nothing stopping macOS users from installing this Game Porting Toolkit and trying games out. "
From https://www.theverge.com/2023/6/7/23752164/apple-mac-gaming-game-porting-toolkit-windows-games-macos
From the in Game Benchmark using the native Linux version:
Min FPS: 82
AVG FPS: 108
Max FPS 193
From my full play through of the campaign (native Linux version):
Game Version Played: 1.0.3
Settings Used: Everything at highest, depth of field off, v-sync on
Resolution: 1920x1080
GPU Usage: 5-99 %
VRAM Used: 3559-6165 MB
CPU Usage: 12-80 %
RAM Usage: 4.9-6.7 GB
Frame Rate: 34-144 FPS
My System from back then:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT 8GB GamingX | Mesa 20.0.7 | Manjaro | Mate | Kernel 5.6.15-1-MANJARO | AOC G2460P 1920*1080 @ 144hz