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Technology-wise things are just getting better and better for linux. Linux is now to the point that even many windows games have better performance on linux than on windows. But about the publishers my observation is that linux gaming had exponential growth in 2013-2015. But exponential gave place to linear since 2015. This is still plenty of games, it is not a matter of quantity and quality is also good (average linux quality is a lot better than average windows quality), the really bad thing is that since 2015 we have zero pleasant surprises. And since 2018 things got worse as we have some bad surprises.
I had run the numbers and they show
exponential growth 2013-2015
linear growth 2015-
growth quantitatively has not slowed down but linear growth means it is slowing down in percentages.
the surprising factor is more important for me, we need good surprises, and hopefully no more bad ones.
There's a few caveats in doing so though, the main one being accounting for late porting. It's basically impossible unless you know the normal release date and Linux release date for every game on Steam. It's not super common though, so it won't throw the numbers off too far, we're talking likely 1-2 a month (and not every month). I'm also being careful not to include games without a price (not released) but haven't yet account for pre-orders with a price.
Additionally, Valve have measures in place to rate limit so doing it automatically takes a while.
Here's what I have atm. Not verified fully, treat as a test run but I checked over and manually counted multiple dates myself and they seem to correctly match:
Even with the info there's a few things you need to take into account
- September is not included as it's not fair to show as it's only half way through
- Games going exclusive to Epic
- Developers going bust (quite a few!)
- Developers working on short games and then longer games, so releasing less sometimes
- Developers releasing a big game, then treating it as a live service (constantly updated) and not working on others for a long time
- SteamOS was announced in 2013, with SteamOS/Steam Machines releases in 2015 so we're finally really now starting to see the tail end effect of it fizzling out
- Considering Valve's numbers put us below 1%, the amount we get is pretty huge for such a niche even if it's not AAA
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* https://www.gogdb.org
* https://www.gog.com/forum/general/gog_database_a_website_that_collects_data_on_gog_games
* https://www.gogdb.org/backups/
* https://github.com/Yepoleb/gogdb
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But polynomial??? This is Heresy! Technical analysis only uses straight lines. You use a bunch of them, you may even get them in random, you can also change the scale (often logarithmic for catching exponential growth) but always straight lines.
:D
I have a bad feeling that Linux will never be more than a niche operating system on the home desktop.
Thanks for doing this!
Unless you have a realistic underlying model, don't fit "something".
It's actually not even needed for the given data to grasp.
Thanks again for collecting the data.
Can you somehow automatize that stuff, so that in future you/we can
track that data without much further work?
Edit:
Also, could you please (additionally) do this plot by normalizing to the total number of games released in the particular month?
This would give us the fraction of Linux games released per month.
I guess it is a reasonable assumption that the total number of released
games on Steam is still on a rising trend?
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Even though native gaming declined a bit (basically because of PROTON), Linux has a brighter future than ever.
Another thing that Windows and OSX do that Linux distros typically don't is walk the user through the first-time setup with lots of helpful "Click here to make this work, you idiot" dialog boxes. It's more common for Linux distos to simply dump you onto the desktop, and if something doesn't work, it's entirely on the user to figure it out. I'm not saying that Linux distros can't be made more user friendly; it's just that most aren't.
Are we seeing the Linux gaming currently enters an new, uncharted territory?
Yes.
Linux gaming right now is complex situation now. Too big for niche, too small for mainstream.
You know, video game industry in it's current will be certainly collapse/crash, just we don't know when.
Many video gaming people (non-shill, not bias, not liar and certainly not ignorant) from fans to journalists to developers etc., etc., predicting video game will crash anytime.
So, this is gonna be a good test for Linux gaming durability to withstand the ups and downs of video game industry.
Linux gaming survivability will be put on test for the first time ever. Hope for the best, prepare for the worst.
I don't think indie games will go anywhere as a whole, either, although I guess on an individual level only few will achieve prolonged success. And it'll be mostly indie games we'll continue to see on Linux, and likely more and more of them in the future.
So to come back to the original question: if by "golden age" the OP is mostly referring to AAA titles making their way to Linux, then I'd consider us currently past the prime. Overall, we're still golden, however, just no longer growing by leaps and bounds. I guess for that to change again it would take a couple of the massively successful multiplayer titles to become available. And I don't see that happening any time soon.