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Technology-wise things are just getting better and better for linux. Linux is now to the point that even many windows games have better performance on linux than on windows. But about the publishers my observation is that linux gaming had exponential growth in 2013-2015. But exponential gave place to linear since 2015. This is still plenty of games, it is not a matter of quantity and quality is also good (average linux quality is a lot better than average windows quality), the really bad thing is that since 2015 we have zero pleasant surprises. And since 2018 things got worse as we have some bad surprises.
I had run the numbers and they show
exponential growth 2013-2015
linear growth 2015-
growth quantitatively has not slowed down but linear growth means it is slowing down in percentages.
the surprising factor is more important for me, we need good surprises, and hopefully no more bad ones.
There's a few caveats in doing so though, the main one being accounting for late porting. It's basically impossible unless you know the normal release date and Linux release date for every game on Steam. It's not super common though, so it won't throw the numbers off too far, we're talking likely 1-2 a month (and not every month). I'm also being careful not to include games without a price (not released) but haven't yet account for pre-orders with a price.
Additionally, Valve have measures in place to rate limit so doing it automatically takes a while.
Here's what I have atm. Not verified fully, treat as a test run but I checked over and manually counted multiple dates myself and they seem to correctly match:
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Even with the info there's a few things you need to take into account
- September is not included as it's not fair to show as it's only half way through
- Games going exclusive to Epic
- Developers going bust (quite a few!)
- Developers working on short games and then longer games, so releasing less sometimes
- Developers releasing a big game, then treating it as a live service (constantly updated) and not working on others for a long time
- SteamOS was announced in 2013, with SteamOS/Steam Machines releases in 2015 so we're finally really now starting to see the tail end effect of it fizzling out
- Considering Valve's numbers put us below 1%, the amount we get is pretty huge for such a niche even if it's not AAA
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* https://www.gogdb.org
* https://www.gog.com/forum/general/gog_database_a_website_that_collects_data_on_gog_games
* https://www.gogdb.org/backups/
* https://github.com/Yepoleb/gogdb
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I am giving a like because you collect the data way more systematically than me :P You can also give a nice graph! :)
But polynomial??? This is Heresy! Technical analysis only uses straight lines. You use a bunch of them, you may even get them in random, you can also change the scale (often logarithmic for catching exponential growth) but always straight lines.
:D