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The first golden age was around ~2001 with Loki and an otherwise healthy share of commercial ports. I was not on the scene then, and so I cannot comment.
But the most recent golden age, I would be confident defining as beginning in ~2013 with the announcement of Steam for Linux. Peaking around 2015-2016 and ending somewhere around today (this end date will be easier to assess in retrospective, but that will need to wait).
It is very likely that the 2020s will be another few years of relative decline and silence for commercial Linux gaming, a "dark age" more or less.
I am no fan of cloud computing (deferring your computing to somebody else's computer), although I do wonder if resources like Stadia will be somehow responsible for kicking off the next golden age in a few years.
[TTimo](https://twitter.com/TTimo/status/1220481320549339136):
[Icculus](https://twitter.com/icculus/status/1220481702700769281)
This is, tbh, by far the biggest disappointment for me when it comes to Valve, Steam and Linux gaming on the whole for a very long time. And while some might consider this as 'just one game', this potentially tells us so much more - that we probably refuse to acknowledge. :/
Last edited by jens on 25 Jan 2020 at 8:56 pm UTC
The amount of tediousness I had to deal with has decreased substantially, and the amount of games that either work natively or run really well with Wine/Proton has increased substantially.
It's amazing.
Unfortunately, Linux has already firmly earned its reputation of being too tedious for general use way back in the late 90s already so it is always an uphill battle for market share and company support. That's why you shouldn't think that progress will be fast. It might be fast once it reaches critical market share. But that's way off. Until then, progress will be slow but steady. It's just a matter of time.
I was reminded of this by https://www.gamingonlinux.com/2020/09/borderlands-2-will-see-no-further-updates-for-linux-macos-from-aspyr-media
Windows hegemony in PC gaming is powerful and immovable, an engine driven by the fuels of ignorance, short term convenience, unshakable social inertia and a fresh new batch of millions of newbies every year.
Don't get me wrong here, Valve did it the best business wise. They embraced Linux, making their client native, encouraged the use of the store for publishers, developers, and gamers. They even made steam machines to learn more about Linux and scoop up Linux programmers as well as the stream link and controller (none of which were ever intended as serious commercial ventures).
They even extended our gaming abilities, with contributions to the kernel, drivers, etc. Then they introduced proton, which really lowered the complexity bar with wine.
So, now most of us are at the mercy of Valve. Proton has given too much competition to porting houses, so high end ports might decline. What dev can argue with free after all? Proton is great, but how long till it joins the like of all those other past iniatives? It's only justification to exist outside an experience venture is that it brings in enough purchases of windows games on Linux platforms to make money.
I doubt they would turn it off, but if it's not making money I can see the updates stopping.
I'd still think we are in a golden age. Valve and the rest of the world is slowing down, it's can't be fast forever. I'd say the end would be when the porting houses stop and Valve gives up on proton.
Last edited by denyasis on 12 Sep 2020 at 6:00 pm UTC
The costs are very low in comparison (only my guess, but compare the numbers of employees working on wine and Proton etc. with large software companies) and Valve is veery rich.
And Gaben comes from Microsoft so he knows the "devil from inside", I think his strategy is to keep Microsoft at check and for now it is kind of working.
Microsofts attempt to include Linux is both a prove for the potencial power of linux and also for Microsoft taking it seriously now.
Of course this doesn't mean that Microsoft will not try to throw sticks into Linux legs, but if they are clever enough they might have realized by now, that significant numbers of people are sick of them.
If even Republicans think about tightening Anti-Trust laws, I would be cautious in microsofts position.
Regarding the future of Gaming on Linux, I think there are some main points to consider:
1. Open Source is something everyone can profit from (that's the reason it is working now), so if big players (whatever companies those might be, maybe computer & hardware manufacturers etc.) would decide that they have enough of Microsoft, the shift to Linux might happen very fast.
2. DRM: Imo this is the main point against Open Source right now.
Especially the big companies (EA, Ubisoft etc.) are looking for ways to maximize their profit and some potencial directions of this are tightening the control over Games even more (e.g. restricting the Time and Content of Games playable; enforcing InGame-Stores even more etc.).
Some of this we can already see: Online-Servers are shut down just very few years after Release etc.
On an OpenSource system this tight control is not so easily possible.
3. Cloud-Gaming: While behind the scenes it could mean a big push for Linux, it will certainly not be a good thing for "free" gaming (which means: buying a Game and do with it what you want (playing whenver and in whatever way you want, Modding, Emulators etc.)).
4. Mobile Gaming: A very similar topic to cloud gaming, while it uses Linux behind the scenes (at least on Android), in the front you can't see any positive benefits of it.
Mobile is a perfect business model for Google and Apple, do almost nothing and earn money through big percentage (30%!) in their stores.
5. Engines: While Proton, DXVK and all that stuff is great, there is still a lack in native implementations of Games on Linux.
While some engines support Linux or at least Graphics technologies like Vulkan, others don't support it.
Imagine a developer could simply develop something for both Linux and Windows, without the need to change code for Linux compatibility.
I am no expert, but while it can't be too complicated to port things to Linux (because otherwise Feral Interactive & Aspyr Media would not be able to port things so "easily"), it still seems to be complicated enough for developers to shy away from it.
So all in all, it will depend on the will of big players whether Linux Gaming will see a brighter future or not.
The only positive point in a further niche position of linux is probably, that right now, we are flying a bit under the radar, in terms of companies trying to destroy all efforts of "emulation".
Last edited by dr_jekyll on 12 Sep 2020 at 7:31 pm UTC
Last edited by Jared on 13 Sep 2020 at 6:21 pm UTC
This was always the danger of having only one company genuinely interested in promoting and improving gaming on Linux.[/quote]I agree we need more diversity. Valve has done very well poisoning the well, so to speak, towards other services, mostly by raising the bar in terms of quality of access to games. Take GOG for example. Many people disparage it for lack of a client (most likely comparing it to Steam), despite that one of their main selling points (DRM free) would seemingly appeal strongly to the Linux audience. Simply, we've been spoiled somewhat by Valve, which makes it a lot harder for competing services.
You raise some very good points there, although, I think I have a more pessimistic view:
We're what, 1% of users, so reasonable to assume we're 1% of the revenue stream, no? Even if the average Linux gamer spent double, we'd only be 2%.
I see Proton filling 2 possible roles. First, as a source of profit. For that to work, our purchases would likely need to cover the cost of future development. The obvious concern if that should it become unprofitable, there is little reason to maintain it. That brings us to the second role.
Secondly, Proton, might not be a source of profit, but serve an experiential or strategic purpose. You can use it to hire Linux game industry talent, thus starving the competition and slowing their efforts. You can use it for R&D for streaming, game engines, etc, porting the knowledge gained into more profitable projects. You can also use it for training for programmers to get more familiar with Linux for future projects. You can also use it as corporate training. Give newer managers and executives real world training with little risk, after all even if they screw up, Valve is only risking 1% revenue. The concern here is that this may be a more "pet project" type of status, meaning it could be abandoned when something else interesting comes along.
I like Proton and everything, but I have trouble thinking the leadership has any interest in Linux other than what they benefit from it. I doubt they'll keep it going once benefit is gone.
Linux has no company backing it as a whole. Red Hat does their thing in their niche (multi-billion dollar though it may be) and does nothing outside of it. Valve stepped in to take care of another slice of the pie and they’ve had great success, even if it’s not enough to challenge the monopoly MS has.
Marketing clout is Linux’s single weakest point.
You said that "Marketing clout is Linux’s single weakest point", attributing it to not having a "company backing it as a whole." I replied that not having marketing clout is "Worth it though, if the alternative is being less open and collaborative." Your answer to this was "I disagree".