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- Steam Frame and Steam Machine will be another good boost for Flatpaks and desktop Linux overall too
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- SteamOS 3.7.20 adds the ntsync driver to help improve some game performance
- Steam Client Beta adds a revamped interface for opting into game Betas and other changes
- > See more over 30 days here
- A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - Welcome back to the GamingOnLinux Forum
- Liam Dawe - Game recommendation?
- JSVRamirez - Weekend Players' Club 2026-01-09
- Minoscereb - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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I'll start.
I happen to be blessed with a Fiber internet connection (1000/1000 Mbps) and enough expendable income to experiment.
No. I love building computers and tuning the operating system. It's what I do every day. I'm always going to have a local machine to run games for as long as ODMs continue to make modular PC components. High-end VR is also a hell of a drug and impossible to deliver from the cloud (yet).
Do I support the future where we don't own our games? No. But, at this current time I don't truly "own" most of my games as the majority of my library is on Steam anyway. I do however support the future of Linux gaming. And it is my hope that showing interest in Stadia will also cause more Linux-native releases and development around Linux in general. If a game is on Steam, I will play it on Steam bar none. (new SteamOS when valve?)
My only fear is that certain games will be Stadia-locked due to proton incompatibilities to prevent this goal. For example:
Destiny 2: Doesn't Run on Proton (yet), Launch day title for Stadia (and included since it's also F2P).
Red Dead Redemption 2: Rockstar's new launcher (and potential new DRM) pose an uncertain proton compatibility, launch title for Stadia (and likely without the equivalent launcher).
But back on track, I love Valve and their contributions to Linux Gaming. My interest in Stadia is also due to my interest in the technology such as the [special controller](https://www.slashgear.com/google-stadia-controller-wifi-gaming-release-date-price-19570236/) and the "Console" as a service in the cloud. Stadia as a service is how the industry is trending and I truly believe the future is the data center. It's also exciting as an AMD fan to watch them succeed and continue to push their Linux support forward. I'm highly interested in how they're orchestrating these instances.
At the end of the day competition in this space is needed to compete with PSN, XBOX, and Geforce Now and I welcome the experiences only Google/Stadia can deliver with Linux.
It'll also be interesting to see Google's work with Debian in parallel to Valve who have stated they're rather tired of Debian's toolings.
I just meant this as a rough jot of some of my thoughts on why I pre-ordered Stadia. Feel free to add any questions.
The reasons why I'm interested are:
The reasons why I'm apprehensive:
While I have reasonable faith Google will deliver, it does feel like I'm backing a Kickstarter project with an unknown outcome, rather than buying a product.
I will still buy native games, just as I also still buy movies despite having several streaming subscriptions.
And I do not think I will buy any of the games on Stadia, but I am ok with a subscription that will give me access to some games, and then I can cancel and resubscribe at a later time. Ubiplay+ will also come to Stadia next year so more games to rent, https://www.androidauthority.com/ubisoft-uplay-plus-google-stadia-997086/
Lol no. Nothing will replace a good local PC for sooooo many reasons.
For GamingOnLinux work, gotta keep up with the times ;) - if it runs on Linux well, we need to know about it.
I'm still totally unsure if I will ever use it for personal play. I suppose that depends on how good the experience is.
What worries me, is hardware acceleration not being in Chrome on Linux, just how much of an issue is this going to cause? Extra lag on the video, extra input lag, what? Chrome need to sort that out and soon.
If it does work though, it will be a way for me to play a few games that are mostly online that are likely years away from working in even Steam Play (and Stadia exclusives from their first-party dev studios).
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I'm really hesitant to buy Red Dead Redemption 2, Borderlands 3, or Metro Exodus out of fear for a native Linux release/proton support eventually.
I have hope for BL3 considering they never truly announced macOS support until it launched. It is my hope that gearbox will do the same thing for Linux, but right now that would require a Linux port of the Epic launcher which doesn't seem likely.
If the mac port is handled by Aspyr again (or Feral since they did the mac port of BL1), then it might just be on Steam. Which would be fine for Linux as well.
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Either way I expect nothing from Aspyr since they’ve been dead silent for months. I’m just hoping Steam will make it run well on Proton quickly like they did with Rage 2.
As to your question, if you intend to make videos of your experience, Assassin’s Creed Odyssey is the main game I’d be interested to watch besides those you ruled out. I don’t think I have any specific questions at this time, but I’m also vaguely curious to see how much RAM etc. Stadia uses :)
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----
BL3 aside, I got my controller yesterday but received my code rather late so I couldn't get more into it. I was able to set up the chromecast ultra and the controller with ease and Destiny 2 and Samurai Showdown just...work. It's rather amazing.
Granted I have fibre, but I couldn't tell I wasn't running the game locally. The only thing I will say is that the aiming down sights within Destiny 2 (my first time playing on ANY platform) feels a little weird with the controller. I don't quite know how to describe it other than say that I need to do some more testing with other input methods and likely increase my controller sensitivity. It's a shame that stadia players are separate from other Destiny 2 players but that's not Google's fault. I had hoped to play along with my brother on steam.
Now I just need to convince myself to buy a game/test the return window. I hear that the stadia port of Metro Exodus doesn't run the best and that's a real shame as for $20 I wouldn't mind that being "the game" I play exclusively via streaming.
Comments and Concerns so far:
Setup:
4K TV
CCU hard wired via cat6, though it tops out at 100Mbps as the cc's Ethernet uses USB 2.
Stadia Controller, wifi.
I've been through: Xbox, Xbox 360, PS3, PS4, Steam Machine/SteamOS - Stadia is by far the worst launch so far of them all.
Last edited by GamingOnLinux Bot on 21 Nov 2019 at 3:23 pm UTC
I can't believe that it requires a mobile app to sign up and to buy games in. There's a web site, but apparently you can only use that to play games in. Oh, and the user name I wanted was already taken.
So far I am very unimpressed.
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Back to stadia. I did end up purchasing Metro Exodus to try and it does run well but not as smooth as Destiny 2. I do not know the resolution the game is running at.
Ultimately I returned it because Metro Exodus, like Borderlands 3, is a game with series history on Linux. Both of those games have Linux builds but only for Stadia because of Epic's anti-steam bullshit. I truly hope we see both of these games on Linux, via steam (or Epic Launcher now *laughs*) once Epic's deal expires. Manipulating the market to be against ONE competitor smells highly of antitrust to me.
This is also why I've held off on RDR2 as I want to see if it works in proton well next month first.
On a down note, I occasionally get controller lag when we have 2 or more video streaming services going while I'm trying to play. I'd rather it reduce visual quality and keep the controls tight. Maybe that'll be something they work out later on.
Also, I'd probably not pay full price for a game on the service but when they start having steam-like sales i'll bite.
The first Tombraider of the new trilogy runs amazing at 4k with a wired ethernet connection. I played like the frst third previous on Linux but never finished it due to just having to hy games, now I am over half way through on Stadia and with the next Tombraider coming with Pro in January I also might get the third on Stadia, I missed the recent sale though.
After some hours of really good gaming with Tombraider on my TV I then bough Red Death Redemption 2 in the current sale and got some really good hours of that as well. Until my controller then suddenly disconnected. I thought it might be low on battery but when I got it connected again it was still 2/3 charged. And I lost over half an hour progress in a mission.
That is a letdown to have the controller disconnect and then not reacting to any input for a while.
If my Steam Controller acts up, which is like months between when it suddenly gets low on battery, I can switch batteries, or continue with Keyboard and Mouse, but with Stadia on Chromecast you really only can play with the controller on wifi
It is really bad the controller is not easily opened up to switch batteries, and the charge time sucks too. How long will they last before you have to either try to replace the batteries yourself or get a new one?
Besides that I plan to continue with a pro subscription to get new games every month, and then maybe buy some big AAA games that never would be published on regular Linux from time to time on sale.
Last edited by slavezeo on 9 Feb 2020 at 11:25 am UTC
Still, can't see myself buying a console again thanks to Stadia.
I like the article I read on it recently: https://www.gamesindustry.biz/articles/2020-02-07-have-we-got-google-stadia-all-wrong
While I do have an obviously powerful gaming PC, I've also purchased consoles constantly and not needing to do that now will save me money. The convenience of it is brilliant, with a bonus point that I can play the same game on my Linux PC as my TV.
Last edited by GamingOnLinux Bot on 9 Feb 2020 at 11:54 am UTC
However, I am very happy with Stadia - I specifically bought into it for both me and my son to play Borderlands 3. And I'm looking forward to Cyberpunk later this year (hopefully). And that's the value for me - I can buy games I want to play that don't natively support Linux, and play them on the non-pro tier without paying a sub.
Last edited by thoughtfulhippo on 9 Feb 2020 at 10:00 pm UTC
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Take Metro Exodus for example. We have yet to see if we'll get a Linux binary release on Steam next Saturday. I've previously praised 4A games for releasing the previous Metro games and their remasters on Linux but now it remains to be seen if Exodus will follow suit. I wonder what effect Epic's meddling had on those chances. Either way, I'm able to avoid the controversy and enjoy the game on Stadia (after Cranking the controller sensitivity).
Another example is Red Dead Redemption II. If I wanted to play this game in 2020 my options are: PS4/Xbox/Windows and Stadia. I don't own a console and I don't use Windows. Dual booting Windows for a game is not optimal and it's clear Rockstar doesn't care about desktop Linux judging by the proton reports. Hypothetically I could use another service like Geforce Now (RDR2 isn't on GFN) but those services don't appeal to me at all. I don't use Windows at home or work for a reason. Why would I want to rent a Windows instance in the cloud? That's aside for my views of Nvidia and their support of Open Source.
It feels like Google took Valve's initial effort of the Steam Machine and foundational mesa/vulkan work and narrowed its scope to a single AMD SKU and paired it with with some interesting technology...and Google's advertising money.
I imagine the Witcher 3 would have released for Stadia had it been around at the time, see Cyberpunk 2077. Desktop Linux isn't an attractive target, Google's shiny new thing is. We've already seen AAA titles release for Stadia that aren't available via steam. (NBA2K20, Metro Exodus, Destiny 2, Red Dead Redemption, Trials Rising, Thumper, Monster Motocross, Ghost Recon, Attack on Titan 2, Rage 2, Borderlands 3, Assassins Creed Odyssey, Dragon Ball Z, Darksiders Genesis, Final Fantasy, Football Manager (Developers have stated desktop Linux isn't attractive/worth it), Just Dance, Mortal Combat, Wolfenstein: Young blood ).
I wish Valve would advertise the hell out of the Steam Linux runtime and perhaps incentivize developers to bring their Stadia releases to Steam, should Google allow it. I'd croak if Google/Valve announced a steam native/proton supported partnership for certain games. Either way, Steam remains my platform of choice but I cannot help but feel some solace in supporting a platform (Stadia) that also helps move Linux gaming forward, further proving its viability as a gaming platform. Stadia works. Game Streaming Works. Linux Gaming Works.
Native Linux Release > Supported Proton Release > Stadia > Unsupported/Non-legal tweaks
--------------------------------------------------------------------------------------------------------------------------
As for my experiences with Stadia it's been a dream. I'm not able to enjoy 4K HDR gaming on my desktop pc in the other room running Linux but yet I'm able to in my bedroom via just a Chromecast ultra and a controller. Magic.
I'll gladly continue to accept the games Google gives away and only buy games that Interest me that I cannot play on another platform.
Games I've purchased on Stadia:
That being said I'm not blind to the shortcomings. It's a game by game basis but crossplay makes or breaks a game to me. I'd love to play borderlands 3 with my brother but that's currently not possible as his internet isn't strong enough for Stadia and cross play isn't supported in that game. Come on gearbox.
Edit: What will be especially disheartening is seeing previously supported Linux titles come "back" to Stadia. Rust and Rocket League come to mind as two possibilities.
Last edited by drlamb on 10 Feb 2020 at 1:34 am UTC