While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Valve wins legal battle against patent troll Rothschild and associated companies
- Steam Deck now out of stock in the EU in addition to USA, Canada and Japan [updated]
- Free and open source RTS 0 A.D. release 28 "Boiorix" is live
- Widelands, the open source Settlers-like, devs plan to ban all AI generated contributions
- Kerbal Space Program spiritual successor Kitten Space Agency now has a Linux version
- > See more over 30 days here
- Establishing root of ownership for Steam account
- whizse - Total Noob general questions about gaming and squeezing every oun…
- GustyGhost - Looking for Linux MMORPG sandbox players (Open Source–friendly …
- Jarmer - KDE Plasma in Linux Mint
- Caldathras - I think I found my Discord alternative
- Pyrate - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Some examples:
Fog
Rain
Toxic rain
Sandstorm
Tools you'd need for it:
* https://github.com/psiberx/cp2077-codeware
* https://github.com/maximegmd/CyberEngineTweaks
* https://github.com/jac3km4/redscript
* https://github.com/WopsS/RED4ext
Last edited by Shmerl on 31 Dec 2023 at 7:37 pm UTC
still has some ghosting at times but not actually too bad.
but i personally would not use it as theres no real benefit from, you get higher numbers but more ghosting. input feels pretty much still the same so...
It was a bit of work to get it working:
the mod: https://www.nexusmods.com/site/mods/738?tab=files&file_id=2590
wine/proton build with HAGS patches: https://github.com/MichaelGoodale/wine-tkg-git
WINEHAGS=1 %command%also had to import the nvidia signature disable crap (which i dont think AMD users need) to regedit of the cyberpunk prefix.
Short video also:
Cyberpunk 2077 DLSSG to FSR3 MOD - Linux
[https://youtu.be/pkQzBE10LhY](https://youtu.be/pkQzBE10LhY)
Last edited by Xpander on 1 Jan 2024 at 7:21 pm UTC
Last edited by Shmerl on 1 Jan 2024 at 8:51 pm UTC
https://www.youtube.com/watch?v=BbCdUMOyRBM
I'm using Wine+esync. I wonder if fsync would make it any better.
very bizarre thing.. i do use fsync.
But it's all poorly documented.
Too much wasted time to dig into the vanilla wine and what needs to be patched in.
Doesn't wine-staging have fsync?
or what prevents you from compiling the tkg builds that have toggles what patches you want?
Last edited by Shmerl on 21 Jan 2024 at 9:48 am UTC
taskset -c 0,1,2,3,4,5,6,7,8,9,10,11
For really old games:
taskset -c 0,1,2,3,4,5
(This is obviously on Steam, I don't know if/how this works with other versions/launchers)
Last edited by jens on 24 Feb 2024 at 8:01 am UTC
It really should have been part of the base game.
Last edited by Shmerl on 4 Mar 2024 at 3:04 am UTC
I have the game on SSD also. I use fps cap of 90 though, so it runs on that constantly without any jumps.
What i currently use:
-Immersive Minimap (Minimap only shows when driving)
-Open Night City (for more locations)
-Clear Windows with little smearing
-Material and Texture Override/Advanced materials
-Nova LUT
-RT Overdrive Optimizations
-Weather Probability Rebalance
-Immersive First Person