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Title: Cyberpunk 2077 in Wine
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Shmerl 28 Dec 2023
Wrote a fix for simple toggle HUD mod :) Now HUD hiding and restoring works properly.
Shmerl 31 Dec 2023
Figured out how to set weather conditions in CP2077 :)

Some examples:

Fog

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Rain

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Toxic rain

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Sandstorm

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Tools you'd need for it:

* https://github.com/psiberx/cp2077-codeware
* https://github.com/maximegmd/CyberEngineTweaks
* https://github.com/jac3km4/redscript
* https://github.com/WopsS/RED4ext

Last edited by Shmerl on 31 Dec 2023 at 7:37 pm UTC
Xpander 1 Jan 2024
Tried the DLSS to FSR3 mod. can get 100+ fps with raytracing now :)
still has some ghosting at times but not actually too bad.
but i personally would not use it as theres no real benefit from, you get higher numbers but more ghosting. input feels pretty much still the same so...

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It was a bit of work to get it working:

the mod: https://www.nexusmods.com/site/mods/738?tab=files&file_id=2590

wine/proton build with HAGS patches: https://github.com/MichaelGoodale/wine-tkg-git

WINEHAGS=1 %command%

also had to import the nvidia signature disable crap (which i dont think AMD users need) to regedit of the cyberpunk prefix.

Short video also:
Cyberpunk 2077 DLSSG to FSR3 MOD - Linux
[https://youtu.be/pkQzBE10LhY](https://youtu.be/pkQzBE10LhY)

Last edited by Xpander on 1 Jan 2024 at 7:21 pm UTC
Shmerl 1 Jan 2024
Interesting. I don't use upscaling since I run the game at 2560x1440 and don't use ray tracing. May be CDPR will add FSR 3 proper to the game eventually, so you won't need to translate things.

Last edited by Shmerl on 1 Jan 2024 at 8:51 pm UTC
Shmerl 17 Jan 2024
lol

https://www.youtube.com/watch?v=BbCdUMOyRBM
Shmerl 21 Jan 2024
I'm hitting this issue again with GPU not being fully loaded. I tried again with some WINE_CPU_TOPOLOGY variations, and nothing really helps.

I'm using Wine+esync. I wonder if fsync would make it any better.
Xpander 21 Jan 2024
Quoting: ShmerlI'm hitting this issue again with GPU not being fully loaded. I tried again with some WINE_CPU_TOPOLOGY variations, and nothing really helps.

I'm using Wine+esync. I wonder if fsync would make it any better.
I hit that bug once also. In dogtown, suddenly GPU usage dropped and fps dropped to really stinky numbers... i moved the location opened the map and closed it and then all went back to normal, even driving back to the spot where the slowdown happened, all was fine then.. haven't encountered this since.
very bizarre thing.. i do use fsync.
Shmerl 21 Jan 2024
Quoting: XpanderI hit that bug once also. In dogtown, suddenly GPU usage dropped and fps dropped to really stinky numbers... i moved the location opened the map and closed it and then all went back to normal, even driving back to the spot where the slowdown happened, all was fine then.. haven't encountered this since.
very bizarre thing.. i do use fsync.
Do you have some suggestion how to generate fsync patches for regular Wine? I'm looking at some scripts here: https://github.com/Frogging-Family/wine-tkg-git

But it's all poorly documented.
Xpander 21 Jan 2024
Quoting: ShmerlDo you have some suggestion how to generate fsync patches for regular Wine? I'm looking at some scripts here: https://github.com/Frogging-Family/wine-tkg-git

But it's all poorly documented.
Honestly i don't know anymore since i have been using just proton or GE-proton builds lately.
Too much wasted time to dig into the vanilla wine and what needs to be patched in.

Doesn't wine-staging have fsync?
or what prevents you from compiling the tkg builds that have toggles what patches you want?
Shmerl 21 Jan 2024
Wine staging has only esync. Tkg or GE have a ton of stuff that I'm not really familiar enough with. I prefer to stick to upstream Wine as much as possible (with exception of really necessary things like dxvk, vkd3d-proton and esync) in case I need to report bugs.

Last edited by Shmerl on 21 Jan 2024 at 9:48 am UTC
Sputnik_tr_02 21 Jan 2024
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Quoting: ShmerlI'm hitting this issue again with GPU not being fully loaded. I tried again with some WINE_CPU_TOPOLOGY variations, and nothing really helps.

I'm using Wine+esync. I wonder if fsync would make it any better.
Have you tried taskset instead of wine topology? For example i use following for my cpu (i7-13700H):

 
taskset -c 0,1,2,3,4,5,6,7,8,9,10,11

For really old games:

 
taskset -c 0,1,2,3,4,5
Shmerl 21 Jan 2024
I don't see much of an effect from using that either. I think the problem isn't related to ccx.
Shmerl 9 Feb 2024
Not sure what happened, but now it all works well again:

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jens 24 Feb 2024
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I just figured that CP2077 fully recognizes my Dual Sense 5 (haptics and PS glyphs) when using a cable instead of Bluetooth and disabling Steam Input. Very nice and finally no more misleading x-box buttons in the game!
(This is obviously on Steam, I don't know if/how this works with other versions/launchers)

Last edited by jens on 24 Feb 2024 at 8:01 am UTC
Shmerl 4 Mar 2024
This mod is excellent for the Dogtown underground area: https://www.nexusmods.com/cyberpunk2077/mods/2913

It really should have been part of the base game.

Last edited by Shmerl on 4 Mar 2024 at 3:04 am UTC
Shmerl 7 Mar 2024
I'm getting really annoying stutters when autosave kicks in and I have a fast SSD so I doubt it's because of some massive I/O? Does anyone get such issue? I don't remember this happening in the past.
Xpander 8 Mar 2024
Did not notice any issues when i tested the nvidia's reflex work that got merged into latest vkd3d-proton.
I have the game on SSD also. I use fps cap of 90 though, so it runs on that constantly without any jumps.
Shmerl 13 May 2024
Mr. Blue Eyes spotted:

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Shmerl 15 May 2024
lol

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Xpander 25 Jun 2024
Anyone has some good Mod suggestions to make things more immersive or expand some game mechanics?

What i currently use:
-Immersive Minimap (Minimap only shows when driving)
-Open Night City (for more locations)
-Clear Windows with little smearing
-Material and Texture Override/Advanced materials
-Nova LUT
-RT Overdrive Optimizations
-Weather Probability Rebalance
-Immersive First Person

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