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Title: Need a Vulkan benchmark?
Vinouch 9 Sep 2020
Hello,
It's not a question. It's a suggest. If we want to use a dedicated app 3D graphic to benchmark with Vulkan renderer, we can use the Windows version of Unigine Superposition. With Wine, it will run with Vulkan/DXVK. Personally, I prefer use it than other solution to benchmark with Vulkan, until there is a native Vulkan benchmark dedicated app with beautiful graphism for Linux.

Last edited by Vinouch on 20 Sep 2020 at 10:24 am UTC
Liam Dawe 10 Sep 2020
What about https://www.basemark.com/benchmarks/basemark-gpu/
Vinouch 10 Sep 2020
Quoting: Liam DaweWhat about https://www.basemark.com/benchmarks/basemark-gpu/
I don't trust Basemark at all. Because, it's Russian and on Windows it need to be run as admin and need internet to get results > best combination to put trojan.
Liam Dawe 10 Sep 2020
They're not Russian, their HQ is in Finland and frankly without any evidence saying such a thing is pretty tin-foil hat level <_<
fires 11 Sep 2020
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Quoting: Liam DaweWhat about https://www.basemark.com/benchmarks/basemark-gpu/
is this a GPU Benchmark ?

and witch one to download ?

thanks
Xpander 11 Sep 2020
Quoting: The_Aquabatimho basemark is biased towards Nvidia.
biased? link to the source?
or just checking by the scores? might be just driver things that it is using.. you cant really claim its biased towards if theres no actual proof.
Xpander 11 Sep 2020
Quoting: The_Aquabat
Quoting: Xpander
Quoting: The_Aquabatimho basemark is biased towards Nvidia.
biased? link to the source?
or just checking by the scores? might be just driver things that it is using.. you cant really claim its biased towards if theres no actual proof.
I don't have proof it's based on my own experience just my opinion, besides why Phoronix doesn't include basemark in their normal benchmarks? Also I think it's a well known fact that Nvidia kind of "cheats" on benchmarks.

source: just google "nvidia cheating on benchmarks"
well i know nvidia is "cheating" on some benchmarks in the past, but i have not heard of thisone. so its just speculation. It doesn't autmatically mean its the case for Basemark. Benchmarks like these are synthetic anyway and doesn't translate to real gaming benchmarks anyway.
Vinouch 12 Sep 2020
GFXBench run only opengl on Linux. But, we can may be use DXVK. I didn't try vkmark because there is no screenshots :tongue:
Just use games. It's better.

Devil May Cry 5 has an intro that uses in-game graphics. To access it, just don't press anything in the "PRESS ANY BUTTON" screen for about 30 seconds.

Another real world Linux Vulkan benchmark is Wreckfest. Finish 1 race then let the replay loop infinitely.
Shmerl 16 Sep 2020
Not really a benchmark proper, but I use The Witcher 3 in Wine+dxvk on max settings. It saturates the GPU 100%.

Then measure performance using DXVK_HUD and VK_LAYER_MESA_overlay.

Last edited by Shmerl on 16 Sep 2020 at 5:51 pm UTC
tuubi 16 Sep 2020
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Oh right, in-game benchmarks are a thing. Shadow of the Tomb Raider has a built-in benchmark mode if you want something native. As well as some other Linux+Vulkan games like Rise of the Tomb Raider, The Talos Principle and Dirt Rally, but those won't tax your GPU as much.
Vinouch 17 Sep 2020
On my side, I prefer use a dedicated app to benchmark instead of in game or benchmark in game. Because an app is developed to this purpose, optimized, with a low cpu consumption and also it's start faster than a game :tongue:
Duck Hunt-Pr0 19 Sep 2020
Quoting: VinouchOn my side, I prefer use a dedicated app to benchmark instead of in game or benchmark in game.
[hashcat](https://hashcat.net/wiki/doku.php?id=hashcat) does a fine bit of 'straight numbers' GPU benchmarking i would think.. And it doesn't even rely on having any GUI stuff running..

$ hashcat --benchmark
or
$ hashcat --benchmark > /tmp/example_gpu_benching.txt
to store the output for reviewing and to "diff" against when overclocking..

( example output: [https://hastebin.com/osunebaxey](https://hastebin.com/osunebaxey) )

With hashcat in combination with [sensors](https://www.linux.com/topic/desktop/advanced-lm-sensors-tips-and-tricks-linux-0/) , and a bit of grep, awk etc. , it'd probably be a relative breeze to script a speed vs temp. GPU benchmarking script thingy...

Last edited by Duck Hunt-Pr0 on 19 Sep 2020 at 7:35 pm UTC
tuubi 19 Sep 2020
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Quoting: Duck Hunt-Pr0
Quoting: VinouchOn my side, I prefer use a dedicated app to benchmark instead of in game or benchmark in game.
[hashcat](https://hashcat.net/wiki/doku.php?id=hashcat) does a fine bit of 'straight numbers' GPU benchmarking i think.. It doesn't even rely on any GUI running..

$ hashcat --benchmark
or
$ hashcat --benchmark > /tmp/example_gpu_benching.txt
to store the output for reviewing or to "diff" against when overclocking..

example output: [https://hastebin.com/osunebaxey](https://hastebin.com/osunebaxey)
These compute workloads aren't even remotely similar to how games or 3D graphics benchmarks make use of your GPU, so the results aren't very relevant. And the OP is specifically asking for a Vulkan benchmark.
Duck Hunt-Pr0 19 Sep 2020
Quoting: tuubiThese compute workloads aren't even remotely similar to how games or 3D graphics benchmarks make use of your GPU,
Oh..My bad :cry:.. I just happened to see the "[...]in order to adjust my overclocking" bit, and was thinking faster is better.. for 3D graphics in games as well as 'compute workloads'

Might i suggest checking rendering times (of an identical scene) using [Blender](https://www.blender.org/)? Or is that too perhaps something unrelated to 3D graphics performance? :unsure:

Last edited by Duck Hunt-Pr0 on 19 Sep 2020 at 8:08 pm UTC
mylka 19 Sep 2020
what about https://www.geekbench.com/
it has a VULKAN bench if you run
./geekbench5 --compute Vulkan

EDIT: i just saw it has an error on my AMD card for 1 test
ERROR:src/geekbench/workload/compute_workload.cpp(111)] workload 221 failed validation

but with ACO it works fine... so use
RADV_PERFTEST=aco ./geekbench5 --compute Vulkan

Last edited by mylka on 19 Sep 2020 at 9:08 pm UTC
Duck Hunt-Pr0 19 Sep 2020
Quoting: Vinouch..in order to adjust my overclocking.
Quoting: tuubiThese compute workloads aren't even remotely similar to how games or 3D graphics benchmarks make use of your GPU, so the results aren't very relevant. And the OP is specifically asking for a Vulkan benchmark.
I'm no expert in neither Vulkan nor GPU overclocking. So, could someone please explain to me how GPU overclocked performance might differ using Vulkan on a non-overclocked card, as opposed using Vulkan on an overclocked card?

- Are there some previously hidden Vulkan features that then suddenly become active?
- Does Vulkan perhaps suddenly do more levels of tessellation, if i overclocked my card?
- Does Vulkan perhaps suddenly do more sharper antialiasing, if i overclock?
- Does 2X texture scaling or filtering turn into 2.3X, with overclocking?
- Does Vulkan behave or react diffrerently from DirectX or OpenGL, with overclocking??
- Can i expect more than increased heat, powerconsumption, and computational speed from overclocking a GPU; Hopefully leading to faster frame rendering?

If the answer to either of those questions are 'No' , i'll refer back to my initial answer

Last edited by Duck Hunt-Pr0 on 20 Sep 2020 at 12:59 am UTC
tuubi 20 Sep 2020
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Quoting: Duck Hunt-Pr0
Quoting: Vinouch..in order to adjust my overclocking.
Quoting: tuubiThese compute workloads aren't even remotely similar to how games or 3D graphics benchmarks make use of your GPU, so the results aren't very relevant. And the OP is specifically asking for a Vulkan benchmark.
I'm no expert in neither Vulkan nor GPU overclocking. So, could someone please explain to me how GPU overclocked performance might differ using Vulkan on a non-overclocked card, as opposed using Vulkan on an overclocked card?

- Are there some previously hidden Vulkan features that then suddenly become active?
- Does Vulkan perhaps suddenly do more levels of tessellation, if i overclocked my card?
- Does Vulkan perhaps suddenly do more sharper antialiasing, if i overclock?
- Does 2X texture scaling or filtering turn into 2.3X, with overclocking?
- Does Vulkan behave or react diffrerently from DirectX or OpenGL, with overclocking??
- Can i expect more than increased heat, powerconsumption, and computational speed from overclocking a GPU; Hopefully leading to faster frame rendering?

If the answer to either of those questions are 'No' , i'll refer back to my initial answer
No need to get snippy, friend.

My reply to you was not a personal attack. It was simply an observation that if overclocking makes your GPU 5% faster at a particular, focused compute benchmark, that might or might not correspond to a similar rise in game performance. Hell, it might mean that your games run 10% faster, or just 1%.

I think games or game-like benchmarks are the only realistic way to measure how much your overclocking actually helps games run better, if that is your goal. And even then you should test with several. Modern game/graphics engines are complex beasts, Vulkan or not, and their VRAM usage patterns, for example, are quite different from those of the benchmark you suggested.

And most importantly, this discussion is specifically about Vulkan benchmarks. Your suggestion was interesting, but maybe not that relevant. That was the entire point. No slight was intended.
Vinouch 20 Sep 2020
To avoid misunderstand, I edited my first post.
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