While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Oh dear - ARC Raiders was logging your private Discord chats [updated]
- California law to require operating systems to check your age
- Valve reconfirm the Steam Frame, Steam Machine and Steam Controller are due in 2026
- Ubuntu and Fedora devs comment on California's new Digital Age Assurance Act
- SteamInputDB is a new site to help you find Steam Input configurations for your gamepads
- > See more over 30 days here
Recently Updated
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
When the music starts playing in the game there is a constant popping/crackling noise.
I'm only running ALSA on my Arch Desktop but i have tried on my laptop which is running Fedora with pulseaudio, and the exact same thing occured.
I have made sure to install the lib32-alsa-lib, lib32-alsa-plugins and lib32-mpg123 as listed on the Wine page on the Arch wiki.
I have also tried installing other lib32 packages like lib32-sdl, lib32-wavpack, lib32-openal and all the others that looked like they were related to sound.
The game runs on the RenderWare engine if that is relevant.
I appreciate any tips and help i can get :smile:
-Walland
Experiment with higher or lower values.