While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Bazzite Linux 44 lands for desktop gamers and it's a big release
- The new Steam Controller releases May 4th
- Facepunch launches s&box, the highly anticipated successor to Garry's Mod
- Denuvo DRM reportedly fully cracked open, 2K apparently fights back with online checks
- CachyOS April 2026 release brings a new package manager and even more optimizations
- > See more over 30 days here
- Steam Deck desktop mode localization
- on_en_a_gros - Why most people are approaching the xz-attack wrong.
- LoudTechie - Lutris alternatives
- sourpuz - Welcome back to the GamingOnLinux Forum
- sourpuz - Shop Crush - Psychological Horror Thrift Sim with Literal Illusio…
- hollowlimb - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
I have already tried to do the following fix and it did nothing:
https://steamcommunity.com/app/270880/discussions/0/412447613569925019/?l=french&ctp=2
Here is the info on my drivers:
glxinfo | grep "OpenGL"
OpenGL vendor string: X.Org
OpenGL renderer string: AMD Radeon (TM) R9 380 Series (TONGA, DRM 3.19.0, 4.14.201-162.lts, LLVM 10.0.1)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.1.9
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.1.9
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.1.9
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
On top of everything else, this is the only game in my library that does it.
If anybody has any suggestions, I would appreciate it.