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Polychoron - A new 6-degrees-of-freedom 3D shoot'em up (in development)
Polychoron is a simple but challenging zero-gravity 3D high score shoot'em up where you fight hostile drones in endless series of unique mazes. Designed for hassle-free short game sessions.

link

Navigate your way through unique mazes filled with hostile drones and other deadly machinery. Survive longer, take out more hostiles and collect more score than others to get your name on the global high score table.

This is what it looks like in action: https://www.youtube.com/watch?v=q2gdVF03yEA

Game page with FREE downloads (Linux/Android/Windows) https://www.fractilegames.com/polychoron/

I'm the solo developer behind the game. The development is currently in "late alpha" stage with most of the planned content in place. And by the way, this is also developed 100% on Linux

If you have any questions, let me know. And if you try the game, please let me know what you think!
Julius 7 Feb
Looks cool.

If you want a similar game (but with Rogue-like mechanics), try Sublevel-Zero:
https://store.steampowered.com/app/327880/Sublevel_Zero_Redux/

It has a really nice Linux port, and the Windows version runs well through Proton if you want to play it in VR.
link

New alpha version (0.0.10) is now available with quite a few improvements:

  • Fixed a crash when picking up jammer module power-up.

  • Trigger mines based on line-of-sight alone.

  • Changed default gamepad movement modifier to L1 button.

  • Use threaded audio in the web version to fix audio latency and jitter.

  • Fixed too dark HUD colors with GLES2 renderer (again).

  • Added kill markers (red crosses) indicating positions of already destroyed drones.

  • Made explosion fragments disappear much faster.

  • Added enemy communication sounds.

  • Added icon file in Windows and Linux packages.

  • Restructured settings menu.

  • Added master and music volume settings.

  • Added custom splash screen at start-up.

  • Fixed laser beam occasionally flashing visible even when not equipped.

  • Don't activate a teleport while it overlaps the player.

  • Made tougher enemy types drop more score.

  • Only give out half the usual score when restarting a level.

  • Flash ship integrity value in HUD when taking damage.

  • Added an emergency repair ship module power-up.

  • Made laser sentry guns power down the beam and raise the shield when losing line of sight.

  • Added enemy-piercing rail gun ship module power-up.

  • Documented ship module power-ups in readme.txt.

  • Use quickly fading emissive material color for explosion fragments.

  • Fixed quickly repeating sound effects cutting off.

  • Added --disable-vsync command line argument.


More information here: https://www.fractilegames.com/polychoron
Downloads are hosted on Itch.io: https://fractilegames.itch.io/polychoron
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