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I'm asking open source games to publish on Steam, here are the results
Jpxe 27 Jan
With the Steam Deck soon arriving and several classic open source games available on Steam I wanted to check the status of the games that are still not available, see if they are willing to publish on Steam and offer some help if possible. Here are the results.

Games I have asked and their response:
  • Veloren - seems like they will consider it when the game is more finished.

  • SuperTuxKart - not a priority at the moment.

  • C-Dogs SDL - cxong has considered it and want to do it, it will take some time and effort to get it ready.

  • Xonotic - there's a two years old git issue and an old blog post talking about it, it doesn't seem positive but I've asked again and I'm waiting for a response. Update: "This is definitely something that has to be discussed by the team to reach a consensus."

  • Flare - they have considered putting Flare on Steam, but are hesitant about the community.

I'll update this post when I have asked more projects, let me know who else I should ask.

Edit 2022-01-27: updated with responses from Xonotic and Flare.

Last edited by Jpxe on 27 January 2022 at 7:56 pm UTC
mirv 27 Jan
Open source games are probably slightly more appealing to the crowd that doesn't use Steam, so the focus is naturally going to lend itself more towards being in distro package repos first, after which there's little incentive to release on Steam anyway.
CatKiller 27 Jan
Quoting: mirvOpen source games are probably slightly more appealing to the crowd that doesn't use Steam, so the focus is naturally going to lend itself more towards being in distro package repos first, after which there's little incentive to release on Steam anyway.
Windows gamers do exist, and there are actually quite a lot of them. Giving those users more exposure to open source software will help them use open source software more.
mirv 27 Jan
Quoting: CatKiller
Quoting: mirvOpen source games are probably slightly more appealing to the crowd that doesn't use Steam, so the focus is naturally going to lend itself more towards being in distro package repos first, after which there's little incentive to release on Steam anyway.
Windows gamers do exist, and there are actually quite a lot of them. Giving those users more exposure to open source software will help them use open source software more.

True enough, but I wasn't really talking about that, instead suggesting why on a GNU/Linux oriented gaming site, open source games are more likely to be in a package manager than Steam.

There's also other considerations for the likes of Steam, and I guess itch.io, for community driven projects as alluded to in the blog post from Xonotic: who controls the account?
Publishing to Steam costs money. Most open source projects have little of that as it is. If a project decides to waste what little resources that they have publishing on Steam I for one would stop backing them.

Last edited by PublicNuisance on 27 January 2022 at 4:51 pm UTC
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