While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- US operating system age verification bill "Parents Decide Act" gets published
- Mozilla announced "Thunderbolt", their open-source and self-hostable AI client
- PlayStation 3 emulator RPCS3 can now auto-configure games for you
- Gaming on Linux with an older GPU levels up with DXVK-Sarek v1.12 bringing major new features
- SDL (Simple DirectMedia Layer) ban AI / LLM code contributions
- > See more over 30 days here
- Steam achievement conundrum
- GustyGhost - Testing the VRAM valve patch
- Avehicle7887 - Away all of next week
- Liam Dawe - New Desktop Screenshot Thread
- tmtvl - Shop Crush - Psychological Horror Thrift Sim with Literal Illusio…
- hollowlimb - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
MW3 seems to be the odd man out, barely able to get 27FPS with the exact same settings and hardware as it's prequels. Adjusting resolution, texture quality, refresh rate, nothing seems to bring the third installment up to the level of the previous two.
Seems to be a common theme on ProtonDB and the Valve's GitHub for Proton, but I figured it couldn't hurt to ask around here and see if anyone had a fix. No reason a 10 year old game should struggle for 25FPS with an i5 and an RTX 2070 Super at it's disposal!
Either way, Linux gaming is only getting better, and I love being a part of it!
According to PCGamingWiki you can force the game to run in a compatibility mode. It might be worth a try:
https://www.pcgamingwiki.com/wiki/Call_of_Duty:_Modern_Warfare_3#DirectX_9_compatibility_with_older_video_cards
Since it's a DX9 game, you might want to try to use wined3d instead of d9vk with the [PROTON_USE_WINED3D option](https://github.com/ValveSoftware/Proton#runtime-config-options). You might try disabling esync and fsync too.
There are quite a few options for d3d9 in [dxvk.conf](https://github.com/doitsujin/dxvk/blob/master/dxvk.conf) too, but none of them are magic-go-fast-juice so trying them all out without knowing what's wrong is probably just a waste of time.