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I'm not dismissing your observation, but I don't think it's just AAA games. Think of all the Stardew Valley and Minecraft clones. Most of those are small studios. A few are large. But maybe you didn't buy them or you easily forgot them because they're not AAA and don't have big brand presence.
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I think the difference is that on the big picture, within the indie scene "clones" are a relatively small fraction, while in the AAA it is the vast majority. Copying good things (or rather, building upon them) is good and healthy, so long as it isn't the only viable option.
But other than that, I very much agree. It is 100% the same thing with movies - the problem is with large studios being too risk averse.
Similar to the OP topic, I've been wishing Ubisoft would make another Splinter Cell game for a while. Yes, it would be the "same game," but I want more. Indeed, that's why they do it. Anyway, I've been playing Assassin's Creed: Valhalla lately, a game I'm greatly enjoying. And I realize: the reason they're not making Splinter Cell games is because they're making too many Assassin's Creed games! Probably including the same developers, if they're still at the studio. The stealth bits in Valhalla have a slice of a similar feel to Sam Fisher. (Honestly, feels closer to Horizon: Zero Dawn, but my point still stands.) And I do like the stealth bits in Valhalla.
I guess I have to admit that I am one of the many that enjoy more of the same when I find something I like, to an extent. Thinking about my Steam collection, I have a decent sprinkling of sort of unique games, but most of them, even the indie ones, could be compared to others pretty easily.
(I don't like too many sequels, too often, though. I was never one to buy all the Madden games for example. I beat the original two Assassin's Creed games, then took a break for over ten years because the second was too close to the first.)