While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Former Nouveau driver lead joins NVIDIA and sent a massive patch set
- SteamOS 3.5.18 Preview released for Steam Deck
- Team Fortress 2 64bit support released, plus Vulkan for Linux via DXVK
- Adventure Mode Beta out now for Dwarf Fortress
- Free Stars: Children of Infinity coming to Linux after smashing Kickstarter goals
- > See more over 30 days here
-
Valve makes paid 'Advanced Access' a clear feature on S…
- Jarmer -
Sunshine game streaming update has frame timing improve…
- Purple Library Guy -
Flathub for Linux apps has been given quite the makeove…
- Purple Library Guy -
Valve makes paid 'Advanced Access' a clear feature on S…
- Purple Library Guy -
Sunshine game streaming update has frame timing improve…
- DoctorJunglist - > See more comments
Latest Forum Posts
I'm not dismissing your observation, but I don't think it's just AAA games. Think of all the Stardew Valley and Minecraft clones. Most of those are small studios. A few are large. But maybe you didn't buy them or you easily forgot them because they're not AAA and don't have big brand presence.
View PC info
I think the difference is that on the big picture, within the indie scene "clones" are a relatively small fraction, while in the AAA it is the vast majority. Copying good things (or rather, building upon them) is good and healthy, so long as it isn't the only viable option.
But other than that, I very much agree. It is 100% the same thing with movies - the problem is with large studios being too risk averse.
Similar to the OP topic, I've been wishing Ubisoft would make another Splinter Cell game for a while. Yes, it would be the "same game," but I want more. Indeed, that's why they do it. Anyway, I've been playing Assassin's Creed: Valhalla lately, a game I'm greatly enjoying. And I realize: the reason they're not making Splinter Cell games is because they're making too many Assassin's Creed games! Probably including the same developers, if they're still at the studio. The stealth bits in Valhalla have a slice of a similar feel to Sam Fisher. (Honestly, feels closer to Horizon: Zero Dawn, but my point still stands.) And I do like the stealth bits in Valhalla.
I guess I have to admit that I am one of the many that enjoy more of the same when I find something I like, to an extent. Thinking about my Steam collection, I have a decent sprinkling of sort of unique games, but most of them, even the indie ones, could be compared to others pretty easily.
(I don't like too many sequels, too often, though. I was never one to buy all the Madden games for example. I beat the original two Assassin's Creed games, then took a break for over ten years because the second was too close to the first.)