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- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Valve's documentation highlights the different ways standalone games run on Steam Frame
- Valve reveal all the Steam events scheduled for 2026
- Even more AMD ray tracing performance improvements heading to Mesa on Linux
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- > See more over 30 days here
- Casual/Social places for developer chatter
- LoudTechie - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - Away later this week...
- Liam Dawe - Weekend Players' Club 2026-01-16
- grigi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Linux Distribution: Arch Linux
Desktop Environment: KDE Plasma
Graphics Card: AsRock Radeon RX 7900 XT
GPU Driver Version: AMDGPU 23.0.0-1
Have you checked for system updates?: Yes
If this is not Steam, you can still give us a system readout using inxi with "inxi -SbCGxx" in terminal (please put that into Pastebin/Gist as linked above!):
[inxi output](https://pastebin.com/jPLTshhu)
You can note your issue below here
When moving around in-game, textures will start on very low resolution then slowly scale up to full resolution. It only happens in Linux, not on Windows. If it helps, the game was originally installed on Windows, I just ran it through Lutris and got great performance otherwise. I'm using VKD3D-Proton and lutris-GE-Proton8-15 as the runner.
The game is installed on a SATA SSD
Note any particular steps to reproduce it below here
1. Launch game
2. Move around
3. Watch for low resolution textures
PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command%(just a shot in the dark, I don't have The Last of Us)
P.S. It could also be a texture streaming issue. I noticed that you have it installed on a NTFS filesystem.
Last edited by Grogan on 29 Oct 2023 at 5:56 pm UTC
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