While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Linaro reveal they're collaborating with Valve for the Steam Frame
- Mesa RADV driver on Linux looks set for a big ray tracing performance boost
- Steam Frame and Steam Machine will be another good boost for Flatpaks and desktop Linux overall too
- 007 First Light gets PC specifications released and that's a lot of RAM needed
- SteamOS 3.7.19 arrives with a bunch of essential bug fixes
- > See more over 30 days here
- Game recommendation?
- Arehandoro - Will you buy the new Steam Frame?
- Arehandoro - Welcome back to the GamingOnLinux Forum
- Liam Dawe - Does anyone game and capture card on linux mint?
- LoudTechie - Will you buy the new Steam Machine?
- Gooda - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
So has anyone ran into this and was able to fix it? It(gamma slider) does work when I play at 1920x1080, but going to 5760x1080 causes it to not work. Other than the gamma thing and the poor handling of prerendered video at ultra wide res the game plays very well.
Oh the joys of having a "non standard" setup on linux ;)
EDIT* Stan, you sir are awesome! :D
xgamma worked perfectly. I was able to ssh in while Metro was running and use it by specifying a display (xgamma -display :0 -gamma #.#) and find the best setting for the game. Then I added it to the script I use with xinit to launch the game from tty1. Yay! no more super bright Metro!
Just search for FOV in the user.cfg file. The value may seem off, that's because it's vertical FOV. You can use [this calculator](http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php) to find the value you want. Hope this helps someone :)
Hoping the redux versions work better with my resolution!