While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- New US Congress bill proposal requires all operating system providers to verify ages [updated]
- Mozilla announced "Thunderbolt", their open-source and self-hostable AI client
- US operating system age verification bill "Parents Decide Act" gets published
- PlayStation 3 emulator RPCS3 can now auto-configure games for you
- X.Org X server and Xwayland security advisory released for multiple issues
- > See more over 30 days here
- Away all of next week
- Liam Dawe - Testing the VRAM valve patch
- Koopa - New Desktop Screenshot Thread
- tmtvl - Shop Crush - Psychological Horror Thrift Sim with Literal Illusio…
- hollowlimb - Proton/Wine Games Locking Up
- Caldathras - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
My System Info 1
Linux Distribution: Solus
Desktop Environment: Mate 1.27
Graphics Card: XFX RX 590 8GB
GPU Driver Version: Mesa 23.2.1
My System Info 2
Linux Distribution: Trisquel 11
Desktop Environment: Mate 1.26
Graphics Card: Asus GTX 780 Ti 3GB
GPU Driver Version: Nouveau/Mesa 23.0.4
Both systems are up to date.
Note any particular steps to reproduce it below here
Simply run the game on a dual monitor system.
As a random guess, you can configure and enable "virtual desktop" to match that of just one of your monitors, this will make the game only see that resolution, so when it launches it will simply open to that size, on your current monitor (one with cursor currently only it).
If it's a native game, and happens to be using unity, you might find options in ~/.config/unity3d/(studio)/(gamename)/prefs - you should be able to configure it to use only one monitor there.
Last edited by PublicNuisance on 2 Dec 2023 at 2:54 am UTC
This bug report may help you find the games save data, which may (or may not?) help:
https://github.com/renpy/renpy/issues/1377
If it has an editable configuration file, you may be able to tweak it. But beyond that, I'm not sure. (You beat me :tongue:)
With that said, I see a familiar name on that bug report, who is a GOL user also. So they may be able to help, once they see this thread. :grin:
I'm sorry I couldn't be of more help. :unsure:
I hadn't heard of Gamescope before but I may give it a try.
Anyway, Gamescope is great for fixing these issues, if you don't mind the extra overhead that can come with it. Almost definitely not a problem for a VN, but for some games it can introduce noticeable stutter when running in nested mode (i.e. not as a separate desktop session but as a window inside of a desktop environment), particularly with XWayland.
It should also be noted that Gamescope and Nvidia can oftentimes have trouble, with things not working correctly or breaking after an Nvidia driver update (though it looks like you're using Nouveau, this is just a general here-be-dragons). Be sure to check the issue tracker if you run into trouble, people are usually blazing fast at reporting issues in general (talking minutes after a commit fast).
Last edited by sonic2kk on 6 Dec 2023 at 9:49 pm UTC