While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Valve wins legal battle against patent troll Rothschild and associated companies
- Unity CEO says an upcoming Beta will allow people to "prompt full casual games into existence"
- Godot Engine suffering from lots of "AI slop" code submissions
- Experimental code ready for testing to enable HDMI 2.1 FRL with AMDGPU on Linux
- Steam Deck now out of stock in the EU in addition to USA, Canada and Japan [updated]
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
It reminded me of how anti-cheat vendors talk about reliably verifying system integrity, so I started wondering whether Amutable's approach could be the "missing piece", especially given who is on the [executive team](https://amutable.com/about).
Even though this could help, I think many developers don't support Linux for petty reasons. *cough*Epic*cough*