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[http://www.indiedb.com/games/helena-the-3rd](http://www.indiedb.com/games/helena-the-3rd)
I remember reading somewhere multiplayer was being added was that right?
[media=youtube]AcDcYwllAo0[/media]
Also, maybe worth noting, Rusty has been going apeshit with the trees and grass.
Looking good though, not far off your earlier estimate of a month until a nearly finished game.
Anymore interesting engine/gameplay/graphics improvements coming?
Also the ending sequence is going to be pretty cool, involving rising lava as you must hover out in time. Metroid style :cool:
[http://www.indiedb.com/games/helena-the-3rd/downloads](http://www.indiedb.com/games/helena-the-3rd/downloads)
I went into it not expecting much, but I must admit towards the end I was actually getting into it, which was especially surprising since I do not tend to enjoy 3D platforming puzzles. The switching of the view modes was interesting, though I did find that I still enjoyed the combat the most while on foot and in first person (old habits die hard I guess). Still, the game really does feel like it belongs on the Nintendo 64 or something. But that of course was the feel you were going for, right? :D
Though I feel there should have been at least a text screen at the beginning to explain the plot (at least, as much plot as it has). In the end I only began to have the slightest clue of the setting from the ending text crawl, which while not badly written did seem to be poorly formatted, making it a little hard to read. Just something to keep in mind for the retail version.
And you can add this to the README file if you want:
Should resolve any dependency issues anyone may have. :cool:
not so subtle hint :)