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By liamdawe, 7 July 2010 at 5:08 pm UTC (0 Comments)
After following the dev meeting notes for a while now the next release of the Spring RTS Engine is just around the corner:

Date: Sunday, July 4, 2010 (2010-07-4)
Present: hoijui, jK, Tobi, Kloot

Main Conclusions
      the RC will be released when all blocking bugs on the roadmap are fixed ("soon"
      Spring will be converted to a github organization*

It has been around 4 months since the last release, let's hope this brings in some good new features...
By liamdawe, 4 July 2010 at 9:21 pm UTC (0 Comments)
Achron is a Real Time Strategy (RTS) game with time controlling elements, turn back time and change something you did wrong etc etc...

One of their recent releases added support for Linux and the game looks interesting too.

Achron changelog:

* increased speeds of some units to add more differentiation in units' speeds
* added creation of custom level sizes to Level Editor
* fixed Level Editor bug where entering player Objectives did not allow carriage returns
* updated units to respect elevation slopes for not being able to move over steep elevation changes
* added to Level Editor: toggle to view Allowed move for selected unit
* changed slinghots and teleporters: distances set to 50 and 250 respectively, no active mode for teleporters
* added unit descriptions
* improved pathfinding performance while decreasing cpu utilization
* fixed continuous recharge/drain rates for blackbird and athc
* fixed chronoported doesn't die when recharging bug
* fixed vertical range of nanite infect
* fixed typing in console would enable camera rotation
* fixed size of tank's animations
* updated several ui and in-game sfx
* made height levels less tall (easier to select air units)

Resequence Engine changelog:

* AdditionalParameters2 is now initialized to 0 on unit creation
* fixed bug where when selecting a position, undetected units could adversely affect the position selection
* fixed bug where PERFORM SET_TIME_WAVE_TIME would always set time waves to time 0
* added LevelEditorShowUnitAllowablePositions to skin language
* added maximum terrain angle each unit can traverse
* fixed bug where ...
By liamdawe, 4 July 2010 at 9:02 pm UTC (0 Comments)
Okay i know i am a little late on this one, full time work has been keeping me rather busy!

UFO: AI has reached a new milestone release, good job team!

The UFO:AI development team is proud to announce the release of UFO: Alien Invasion Version 2...
By liamdawe, 3 July 2010 at 7:09 pm UTC (0 Comments)
We are small group of indie developers who has been working on their first game since 2008.
Steel Storm is a 3D top down arcade shooter with distinct visuals and fun gameplay. Single player
and multiplayer modes are supported.
The game is being developed on Linux, for Linux, Mac and Win platforms...
By liamdawe, 28 June 2010 at 9:24 pm UTC (0 Comments)
Well after this website, Phoronix and LGN all posted their articles on the silence of Linux Game Publishing (LGP) slashdot finally picked it up (also their first time noticing LGP exists).

Which caused LGP to finally give us an official statement on their website:
[quote]Is grateful to Slashdot for finally noticing that LGP exists, after militantly ignoring any game release we have made for the last 5 years, as soon as reports of our death come through, we get a front page story...
By liamdawe, 24 June 2010 at 11:38 pm UTC (0 Comments)
Thanks to Dave Burke of Hemisphere Games for emailing me the details on this (to remind me to post it hah!). The developers behind the brilliant little game Osmos which is currently available for Linux, Mac and Windows have written up a piece giving us a bit of info on how it turned out for them to port the game to Linux.
By liamdawe, 16 June 2010 at 6:18 pm UTC (0 Comments)
In true Open Source fashion "Blood Frontier" is now a dead project and straight out of it's ashes comes Red Eclipse!

I have tried reading what really happened on the official Blood Frontier wevsite but all that i get from it is this - The main guy got bored/annoyed & fell out with the rest of the development team so he shut it all down...
By liamdawe, 13 June 2010 at 7:31 pm UTC (0 Comments)
Okay so further to the last news post I have implemented Guests ability to comment on news items...and whilst doing that I fixed registered users being able to post on news items. I was wandering why no one was...oops.

Right after the last news post I also added Flash and Java tags to listings so people who dislike/like them can see what uses them.
By liamdawe, 8 June 2010 at 7:45 pm UTC (0 Comments)
Well more formatting from news posts broke RSS again, so i have fixed it and done some work on the back end to help stop this in the future .

Along with that i have added a member list page and started user profiles along the road to becoming a bigger and more active community, so stay tuned!

Also for now if you have any news please do use the "Contact GOL" link in the navigation and send them are way!

A few things to come:
*Flash or Java tags for listings, to make it easier to figure out what you need to run them...
By liamdawe, 8 June 2010 at 3:03 pm UTC (0 Comments)
Sounds like the people behind Mystic Mine have a little treat in store for us!


* Easy to use map editor
* Adapt the game screen size
* Import RPG Maker resources (Tilesets, sprites, ...)
* Creates Flash SWF files that you can upload to any flash portal such as Kongregate or Newgrounds
* Professional graphics, sounds, music and game engine included
* Full access to the source code of the game engine
* Create online RPG games that feature:
o XP/Leveling Up
o Fighting
o Storyline
o Magic/Skills Usage
o Equipment Management
o Buying/Selling Items

Could be an interesting one to watch folks!
By liamdawe, 27 May 2010 at 8:17 pm UTC (0 Comments)
From May 24th until May 31st, Pay what you want!

Dash across Scenic Locations destroying bug like creatures called the Flanx using 6 Unique Attacks that include Massive Terrain Deformation and High Speed Barrages of Energy Blasts!

Caster is an episodic game that presents an intense 3rd person action shooter experience with pulse pounding music that will keep you wanting more! And more you will have with all new episodes for FREE...
By liamdawe, 25 May 2010 at 12:27 pm UTC (0 Comments)
Thanks to Epsilon on the Ubuntu Forums for pointing this one out, puppy games latest baby "Revenge of The Titans" is available for Linux, Mac and Windows (currently in BETA).

You can download a demo and pre-order.

Construct and command your ground defences in a series of increasingly massive battles across the solar system, in our frenetic arcade mash-up of Real Time Strategy and Tower Defence!

Take a visit to R&D to discover the latest technology, then build a network of blaster turrets, rocket launchers and laser cannon, explosives, barricades and shield generators, refineries and reactors, and send forth your own droid army to battle the invading alien forces!

The game carries on their unique retro-style graphics which look pretty awesome! Looks like the battles can get a bit hectic...
By liamdawe, 24 May 2010 at 10:02 am UTC (0 Comments)
Okay so I visit the Ubuntu Linux Forums regularly and probably always will even if I switch to another distro but this is besides the point.
By liamdawe, 17 May 2010 at 12:59 pm UTC (0 Comments)
Well if you are reading from the title you must be a little interested
I have a copy of Osmos for Linux up for grabs for one lucky winner (Full version, no demo). And if this competition is a success then i will be doing a monthly competition from my site, with prizes from games, to t-shirts, to hats etc...
By liamdawe, 16 May 2010 at 2:23 pm UTC (0 Comments)
After just over a year of silence the UFO2000 project has released a new version:

QuoteChange notes :

* Display enemy's points feature (Fomka)
* Linux version of ufo2000 game client does not depend on HawkNL library anymore (Siarhei Siamashka)
* Finnish translation (Tuomas Lähteenmäki)
* Various bug fixes (Siarhei Siamashka)

For those not familiar:
[quote]UFO2000 is free and opensource turn based tactical squad simulation multiplayer game...
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