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Spread across three distinct campaign episodes, DUSK is a brutal retro-inspired shooter from David Szymanski and New Blood Interactive and it's now on Linux.
As always, my love for the open source and Linux community continues. When a company doesn't do something officially, someone else comes along and does it. GreenWithEnvy is a recent one, to allow NVIDIA GPU owners to tinker with their hardware.
One Step From Eden fuses together deck-building with plenty of customisation and some fun looking action, it's also managed to get fully funded on Kickstarter.
1001st Hyper Tower from developer Toster12D3 seems like quite a unique FPS, like a reverse dungeon crawler as you ascend a tower a destroy everything in your way.
For those who absolutely love their huge strategy games, Imperator: Rome from Paradox now has a release date and trailer. Additionally, there's a new Paradox Humble Bundle out!
I might be totally sold on this one already. Chained Echoes, a retro-inspired RPG which crashes magical and mechanical worlds together is seeking funds and it will support Linux.
BulletRage, releasing later this year is a twin-stick shooter from Chimera One Games that promises non-stop action and I've had a play with a preview build.
The Mean Greens - Plastic Warfare, which returned to having official Linux support recently has another big update out and they've dropped the price too.
While we couldn't get an answer from Chucklefish directly about Linux support for Wargroove, they did take to the Steam forum to answer questions and it seems Linux hasn't been forgotten.
That some titles perform better, from an FPS number perspective, when using DXVK is clear, which has lead to some people asking why this is the case. It's the why that I'd like to discuss here; why DXVK is a winner in some cases, why native wins in others, and some of the drawbacks of each approach.