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Spring RTS releases another Release Candidate!

By liamdawe, 5 August 2010 at 11:21 pm UTC (0 Comments)
The ever popular Spring RTS Engine has released a second Release Candidate to become the next stable release. They really do need to get updated packages to Ubuntu, seems they have left it behind a couple of versions! [quote] A lot of issues have been fixed already since the first release candidate, so hereby we present the next release candidate: Spring 0...

New Steel Storm video!

By liamdawe, 5 August 2010 at 11:00 pm UTC (0 Comments)
The developers of the in development arcade style shooter Steel Storm [quote] While you were guessing what's going on, we have been polishing demo, tuning the code and been messing with the sounds. I didn't want to wait any longer and I wanted to show you what the carnage in Steel Storm looks like! If that's not beautiful, I don't know what else is[/quote] The gameplay and graphics look pretty solid, sound isn't half bad either, looks like we could have a winner here folks! It's nice to have a top down arcade shooter that actually looks decent, rather than the masses of side/up scrolling shooters we are used to! [video]http://www...

Going to be a little quiet for 2 weeks.

By liamdawe, 1 August 2010 at 4:40 pm UTC (0 Comments)
As the title says the website may be a little quiet for 2 ish weeks. I have just moved into my own house and don't officially have the internet until the 16th of August. Luckily one of my friends has lent me his 3G Dongle (which Ubuntu 10.04 picked up and setup in the space of 10 seconds...

Badass vs Robot

By liamdawe, 27 July 2010 at 10:38 pm UTC (0 Comments)
A short a very sweet news article was submitted to let you all know about "Badass vs Robot" To quote: [quote] Exclusive Linux release! [/quote]

Site Updates

By liamdawe, 23 July 2010 at 9:02 pm UTC (0 Comments)
Well tonight i added a new little feature for games and stuff in the directory - youtube videos! So news and directory items can now both have video previews, another nifty little feature to have! So i will be slowly going through current items to add decent videos i can find to show them off! :) Ps...

Spring RTS 0.82 test build released!

By liamdawe, 20 July 2010 at 9:29 pm UTC (0 Comments)
The Spring RTS Engine project has release a test version of what could become 0.82 the next true version.

Aquaria source code released

By liamdawe, 18 July 2010 at 1:08 pm UTC (0 Comments)
Well i am very late with this post and to be honest i only posted it to test out the new youtube video parser i put on news items (hehe). Back on the 3rd of June Infinite Ammo released the source code behind Aquaria as promised via the Humble Indie Bundle...

Wine 1.2 Stable Released!

By liamdawe, 16 July 2010 at 3:35 pm UTC (0 Comments)
[quote] The Wine team is proud to announce that the stable release Wine 1.2 is now available. This release represents two years of development effort and over 23,000 changes. The main highlights are the support for 64-bit applications, and the new graphics based on the Tango standard...

You can now Search GOL

By liamdawe, 13 July 2010 at 2:41 pm UTC (0 Comments)
About 2 minutes ago I uploaded the next updates to the GamingOnLinux website, anyone can now search the directory for items! You can find the link below the category list to the left of the index page or using the simple form inside each category page. Another feature that makes the website much much more useful! Also added the ability for me when adding a new item to have it auto-search to find anything familiar to help stop me adding in things i have already done (which means i will add more and faster)...

0 A.D. Releases 3rd pre-alpha

By liamdawe, 11 July 2010 at 2:09 pm UTC (0 Comments)
Wildfire Games has announced the 3rd pre-alpha version of their Age Of Empires-like RTS game. [quote] Wildfire Games proudly announces the release of a third pre-alpha version of 0 A.D., a free, open-source game of ancient warfare. Like previous releases, it's not a playable release yet, but slowly yet surely we're getting there, so as one longtime developer remarked, "it's feeling more like a proper game than I can ever remember," if only because now you can play 0 A...

Todays promised updates

By liamdawe, 9 July 2010 at 1:39 pm UTC (0 Comments)
Okay so after a little spurt of energy last night that carried on today i have added a few other bits and bobs to the website. [list] [*] You can now submit news and i can review it via my admin panel. [*] Guests can now comment on items (before you HAD to be registered)...

Website Updates

By liamdawe, 8 July 2010 at 11:27 pm UTC (0 Comments)
Ok so recently i started working full time which hasn't given me much time for the website. Tonight i decided to fix that and got some work done on the back-end. The register page captcha is now using googles recaptcha as will news and item comments when i add it to them (tomorrow)...

Spring RTS Engine nearing a new release

By liamdawe, 7 July 2010 at 5:08 pm UTC (0 Comments)
After following the dev meeting notes for a while now the next release of the Spring RTS Engine is just around the corner: [quote] Date: Sunday, July 4, 2010 (2010-07-4) Present: hoijui, jK, Tobi, Kloot Main Conclusions [list] [*] the RC will be released when all blocking bugs on the roadmap are fixed ("soon") [*] Spring will be converted to a github organization* [/list] [/quote] It has been around 4 months since the last release, let's hope this brings in some good new features...

Achron 0.4.0.0

By liamdawe, 4 July 2010 at 9:21 pm UTC (0 Comments)
Achron is a Real Time Strategy (RTS) game with time controlling elements, turn back time and change something you did wrong etc etc... One of their recent releases added support for Linux and the game looks interesting too. [quote] Achron changelog: * increased speeds of some units to add more differentiation in units' speeds * added creation of custom level sizes to Level Editor * fixed Level Editor bug where entering player Objectives did not allow carriage returns * updated units to respect elevation slopes for not being able to move over steep elevation changes * added to Level Editor: toggle to view Allowed move for selected unit * changed slinghots and teleporters: distances set to 50 and 250 respectively, no active mode for teleporters * added unit descriptions * improved pathfinding performance while decreasing cpu utilization * fixed continuous recharge/drain rates for blackbird and athc * fixed chronoported doesn't die when recharging bug * fixed vertical range of nanite infect * fixed typing in console would enable camera rotation * fixed size of tank's animations * updated several ui and in-game sfx * made height levels less tall (easier to select air units) Resequence Engine changelog: * AdditionalParameters2 is now initialized to 0 on unit creation * fixed bug where when selecting a position, undetected units could adversely affect the position selection * added PERFORM GET_XPORT_TIMEOUT to Rescript * fixed bug where PERFORM SET_TIME_WAVE_TIME would always set time waves to time 0 * added LevelEditorShowUnitAllowablePositions to skin language * added maximum terrain angle each unit can traverse * fixed bug where ...

UFO: Alien Invasion 2.3 released

By liamdawe, 4 July 2010 at 9:02 pm UTC (0 Comments)
Okay i know i am a little late on this one, full time work has been keeping me rather busy! UFO: AI has reached a new milestone release, good job team! [quote] The UFO:AI development team is proud to announce the release of UFO: Alien Invasion Version 2...
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