Something that came across the desk this morning is a note about Epic Games contributing to the cross-platform development library SDL 2.
What's interesting is that the added code from developer Brandon Schaefer, previously a Canonical (Ubuntu) developer, is for offscreen rendering. From what Schaefer said in the submitted code it's "intended to be used for headless rendering as well as allows for multiple GPUs to be used for headless rendering".
This could have been for Stadia, which streams games to you from Google's powerful Linux servers but possibly not. Stadia uses Vulkan but this SDL 2 code currently works with EGL for OpenGL / ES.
You can see the new code here, currently disabled by default.
Any thoughts as to what they might be up to?
Hat tip to Ben.