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Unity 5.5 beta released for Linux, the first release from a unified codebase
By ElectricPrism, 1 September 2016 at 8:21 pm UTC
By ElectricPrism, 1 September 2016 at 8:21 pm UTC
Steam Client Beta finally adds Big Picture Configuration editing for the Steam Controller and more
By Liam Dawe, 1 September 2016 at 8:19 pm UTC
By Liam Dawe, 1 September 2016 at 8:19 pm UTC
To be clear, I am not talking SteamOS here, but desktop Linux.
Steam Client Beta finally adds Big Picture Configuration editing for the Steam Controller and more
By dubigrasu, 1 September 2016 at 8:14 pm UTC
By dubigrasu, 1 September 2016 at 8:14 pm UTC
As for the the keyboard input you can see here at min 1.05 opening the keyboard and entering the name "test":
View video on youtube.com
View video on youtube.com
Steam Client Beta finally adds Big Picture Configuration editing for the Steam Controller and more
By Liam Dawe, 1 September 2016 at 8:13 pm UTC
By Liam Dawe, 1 September 2016 at 8:13 pm UTC
Strange, so it works in SteamOS, but not in desktop.
Steam Client Beta finally adds Big Picture Configuration editing for the Steam Controller and more
By dubigrasu, 1 September 2016 at 8:11 pm UTC
By dubigrasu, 1 September 2016 at 8:11 pm UTC
Quoting: liamdaweI'm on SteamOS. I tested a bit the zoom option and what it does is scaling a bit the image (I couldn't find an option to increase/decrease the zoom) and you cam move it around with the right pad.Quoting: dubigrasuHm, the screen-zoom and the keyboard, I have them both working here.Really the "Toggle Magnifier" option actually works for you?
Oh, and the controller working with steam closed, that one is working too. And I mean that is always working, even in the motherboard's bios or while using the grub etc.
What distro and desktop are you on?
Steam Client Beta finally adds Big Picture Configuration editing for the Steam Controller and more
By Liam Dawe, 1 September 2016 at 8:07 pm UTC
What distro and desktop are you on?
By Liam Dawe, 1 September 2016 at 8:07 pm UTC
Quoting: dubigrasuHm, the screen-zoom and the keyboard, I have them both working here.Really the "Toggle Magnifier" option actually works for you?
Oh, and the controller working with steam closed, that one is working too. And I mean that is always working, even in the motherboard's bios or while using the grub etc.
What distro and desktop are you on?
Steam Client Beta finally adds Big Picture Configuration editing for the Steam Controller and more
By dubigrasu, 1 September 2016 at 7:59 pm UTC
By dubigrasu, 1 September 2016 at 7:59 pm UTC
Hm, the screen-zoom and the keyboard, I have them both working here.
Oh, and the controller working with steam closed, that one is working too. And I mean that is always working, even in the motherboard's bios or while using the grub etc.
Oh, and the controller working with steam closed, that one is working too. And I mean that is always working, even in the motherboard's bios or while using the grub etc.
Unity 5.5 beta released for Linux, the first release from a unified codebase
By wolfyrion, 1 September 2016 at 7:46 pm UTC
By wolfyrion, 1 September 2016 at 7:46 pm UTC
Thank you all for your advice...! ^_^
Become a futuristic gladiator in the upcoming 'Killing Room', an unforgiving rogue-like FPS
By AldaGames, 1 September 2016 at 7:36 pm UTC
For us it means that people on Steam searching for rogue-likes and rogue-lites will be probably interested in our game. Extreme difficulty, random generated levels, random generated loot, permadeath, very high probability of dying a lot while gradually becoming better player of the game and moving forward with skill and knowledge (and luck). :-)
By AldaGames, 1 September 2016 at 7:36 pm UTC
Quoting: Comandante oardoWhat means "rogue-like"?
For us it means that people on Steam searching for rogue-likes and rogue-lites will be probably interested in our game. Extreme difficulty, random generated levels, random generated loot, permadeath, very high probability of dying a lot while gradually becoming better player of the game and moving forward with skill and knowledge (and luck). :-)
Become a futuristic gladiator in the upcoming 'Killing Room', an unforgiving rogue-like FPS
By AldaGames, 1 September 2016 at 7:32 pm UTC
Hi!
well, only similar thing with KF is first part of the name. Our game is pure single-player and focuses on completely other things than KF.
It is closest to Ziggurat but we also found inspiration among other rogue-like/lite games like Binding of Isaac or Enter the Gungeon.
By AldaGames, 1 September 2016 at 7:32 pm UTC
Quoting: darkszlufQuoting: liamdaweI don't get people comparing it to Killing Floor, it's a single-player rogue-like FPS that doesn't resemble KF at all to me.
It's probably because of the horror-ish aesthetic both games have.
The game looks fairly interesting but i'm worried by the clunkiness you can notice in the trailer.
Hi!
well, only similar thing with KF is first part of the name. Our game is pure single-player and focuses on completely other things than KF.
It is closest to Ziggurat but we also found inspiration among other rogue-like/lite games like Binding of Isaac or Enter the Gungeon.
Unity 5.5 beta released for Linux, the first release from a unified codebase
By natewardawg, 1 September 2016 at 6:38 pm UTC Likes: 1
You are actually correct! :) Unity and Godot are both written in C++ too as far as the core engines go, but the scripting languages are things like C#, GDScript, Unity Script, etc. This is the ideal way to write games since it lowers the barrier of entry to more people and significantly lowers the build times for the game developers. So, the engine developers use C++ and the game developers use C# (or whatever scripting language).
100% Agreed!
By natewardawg, 1 September 2016 at 6:38 pm UTC Likes: 1
Quoting: wolfyrionI am learning C++ from scratch because of the Unreal Engine but I thought that Unity and other gaming engines were mostly using C++... I guess I Was wrong :|
You are actually correct! :) Unity and Godot are both written in C++ too as far as the core engines go, but the scripting languages are things like C#, GDScript, Unity Script, etc. This is the ideal way to write games since it lowers the barrier of entry to more people and significantly lowers the build times for the game developers. So, the engine developers use C++ and the game developers use C# (or whatever scripting language).
Quoting: vlademir1Stick with learning C++, it's easier to move from C++ to most other common OOP languages (C#, Java, etc) than it is to learn those and move to C++.
100% Agreed!
Editorial: I ditched SteamOS in favour of a normal Linux distribution for my gaming
By Aryvandaar, 1 September 2016 at 6:22 pm UTC
By Aryvandaar, 1 September 2016 at 6:22 pm UTC
I use Manjaro OpenRC unstable.
Knights of Pen & Paper +1 Edition is now available on GOG with Linux support
By Brian [Linux], 1 September 2016 at 5:19 pm UTC
By Brian [Linux], 1 September 2016 at 5:19 pm UTC
It's a fun game and I think I have about 30 hours in it. Where it really shines though is on mobile. Perfect for 10 minute gameplay sessions.
Unity 5.5 beta released for Linux, the first release from a unified codebase
By vlademir1, 1 September 2016 at 5:06 pm UTC Likes: 1
Stick with learning C++, it's easier to move from C++ to most other common OOP languages (C#, Java, etc) than it is to learn those and move to C++.
By vlademir1, 1 September 2016 at 5:06 pm UTC Likes: 1
Quoting: wolfyrionNow I Am a bit confused, Which Language is the best for gaming development?
Which Language will benefit me most?
Learning C++ is a bit hard but is ok atm.
but really I cant imagine myself that I have to learn Java as well...
Stick with learning C++, it's easier to move from C++ to most other common OOP languages (C#, Java, etc) than it is to learn those and move to C++.
Unity 5.5 beta released for Linux, the first release from a unified codebase
By wolfyrion, 1 September 2016 at 4:20 pm UTC
I am learning C++ from scratch because of the Unreal Engine but I thought that Unity and other gaming engines were mostly using C++... I guess I Was wrong :|
I searched and found that Unity is using C# or Javascript and not C++...why?
Now I Am a bit confused, Which Language is the best for gaming development?
Which Language will benefit me most?
Learning C++ is a bit hard but is ok atm.
but really I cant imagine myself that I have to learn Java as well...
By wolfyrion, 1 September 2016 at 4:20 pm UTC
Quoting: natewardawgQuoting: ZambzzBig godotengine fan here, will never use unity, but its nice to see they are finally getting their act together.
I've used Godot and even made some code contributions to it, but haven't been able to actually switch to it due to ongoing projects. But, especially now that they're going to implement C# support very soon (and some of these projects are coming to an end), I hope to switch completely from Unity to it :)
I am learning C++ from scratch because of the Unreal Engine but I thought that Unity and other gaming engines were mostly using C++... I guess I Was wrong :|
I searched and found that Unity is using C# or Javascript and not C++...why?
Now I Am a bit confused, Which Language is the best for gaming development?
Which Language will benefit me most?
Learning C++ is a bit hard but is ok atm.
but really I cant imagine myself that I have to learn Java as well...
Armello, the really fun strategy game has a new DLC with more characters
By Salvatos, 1 September 2016 at 3:53 pm UTC
By Salvatos, 1 September 2016 at 3:53 pm UTC
I have mixed feelings about Armello. It seems well designed and interesting, but actually playing it kind of frustrates me because of how long it takes, how much is going on and how little you can influence it. It's supposed to be a digital board game, but it has a lot of aspects that would be terrible on tabletop. Out-of-turn manages to feel both boring and too short depending on whether you have a new quest to select, whether you have any cards to play out-of-turn and whether other players play cards on you. Since you can't do anything when engaged by another player in combat, or play cards against players dealing with perils or fighting or moving, you're constantly trying to time actions that in real life would be as simple as saying "Wait, I'm playing this card on you before you leave that space." And while you're choosing quests or equipping items, you can't see what's going on on the board so you lose track of who's where and what they gain.
Anyway, I have a free code for the DLC if someone wants to arrange some kind of trade for it.
Anyway, I have a free code for the DLC if someone wants to arrange some kind of trade for it.
Unity 5.5 beta released for Linux, the first release from a unified codebase
By natewardawg, 1 September 2016 at 3:31 pm UTC Likes: 1
I've used Godot and even made some code contributions to it, but haven't been able to actually switch to it due to ongoing projects. But, especially now that they're going to implement C# support very soon (and some of these projects are coming to an end), I hope to switch completely from Unity to it :)
By natewardawg, 1 September 2016 at 3:31 pm UTC Likes: 1
Quoting: ZambzzBig godotengine fan here, will never use unity, but its nice to see they are finally getting their act together.
I've used Godot and even made some code contributions to it, but haven't been able to actually switch to it due to ongoing projects. But, especially now that they're going to implement C# support very soon (and some of these projects are coming to an end), I hope to switch completely from Unity to it :)
The Dark Mod 2.04 update released after a year of fixes
By morgancoxuk, 1 September 2016 at 3:26 pm UTC
By morgancoxuk, 1 September 2016 at 3:26 pm UTC
Swiftpaw, its not that they forgot to set the executable bit, its the fact that you cannot retain Linux file permissions inside a .ZIP file.... You can with .tar .gunzip, etc
The Dark Mod 2.04 update released after a year of fixes
By manero666, 1 September 2016 at 3:05 pm UTC Likes: 1
By manero666, 1 September 2016 at 3:05 pm UTC Likes: 1
I just tried this and it works fine!
The installation process worked out of the box, it's not the most automatized one but it works with just few commands
The installation process worked out of the box, it's not the most automatized one but it works with just few commands
Armello, the really fun strategy game has a new DLC with more characters
By Mountain Man, 1 September 2016 at 3:03 pm UTC Likes: 3
By Mountain Man, 1 September 2016 at 3:03 pm UTC Likes: 3
Quoting: Avehicle7887Regardless of how good the Steam version may be, this is one dev that's going straight to my never-to-buy-from list.I'm honestly baffled by this anti-Steam sentiment. If not for Steam and Valve's efforts in promoting Linux gaming, we wouldn't even be having this discussion. Refusing to buy from Steam is a bit like cutting off your nose to spite your face.
Quoting: Avehicle7887...it has been a heavily discussed issue for a couple of days now already, Link To Thread.Honestly, not seeing much discussion in that link. Lots of bitching and moaning, though.
Unity 5.5 beta released for Linux, the first release from a unified codebase
By Zambzz, 1 September 2016 at 2:56 pm UTC Likes: 1
By Zambzz, 1 September 2016 at 2:56 pm UTC Likes: 1
Big godotengine fan here, will never use unity, but its nice to see they are finally getting their act together.
Editorial: I ditched SteamOS in favour of a normal Linux distribution for my gaming
By Mohandevir, 1 September 2016 at 2:37 pm UTC
You totally have te right to hate Unity but this is an opinion that I don't personally share.
I never understood why Unity got so much hate aside from being the "UI that wasn't needed"... I admit that I had to adjust but overall I got used to it and after a couple of weeks, I began to love it. For my part, it's the simplest UI you can get. Everything is a click away or 2 at max. No need to search in submenus or complicated control panels, the bugs have all been taken care of and the performances are good... I don't get it.
I respectfully ask what is so terrible in Unity? I'm seriously curious to know because, for my part, it meets all my needs and I got tired of searching through all those "Windows UI look alike".
Hey, but that's just me, I might be satisfying myself with mediocrity. ;)
This said, for SteamOS, here is what I think:
The basic development as been done to offer a target and something tangible to game devellopers (Steam Machines). What is required for Phase 2 is to wait for Vulkan to get a foothold in the industry (game engines) and wait for AMD to join the fray with solid driver support. With Vulkan, ports will be much easier to bring to Linux, and with Zen AMD-APU (if they perform as great as they pretend), the price for the entry level Steam Machines will drop substancially.
But that is just my gut feeling and is highly speculative. Still it would make some sense when we consider that Valve is always playing in the long term (Valve time).
By Mohandevir, 1 September 2016 at 2:37 pm UTC
Quoting: HalifaxQuoting: tony1abLiam, I support everyone of your words.
I ditched Steamos one year ago for the exact same reasons, and after suffering the same error.
I cannot work on a system who doesn`t offer good support for desktop operations, limit the experience only to games and crash from time to time. I have to use my pc.
The only reason is: games goes a little better here. And what? That's not enought to use a pc. I still can play good on ubuntu.
What doesn't work on the desktop. Tell me.
Ubuntu is great overall, I love it too. BUT...
Unity sucks donkey balls. There's no polite way to say it. It's the worst Start Menu I've ever seen in a Linux distro, what were they thinking? I get you as a fan boy can just accept mediocre/poor decisions and feel it's ok, that's not what I'm talking about. I'm talking about the fact any rational person understands it's dogshit and they need another distro.
A'ight, if you have a thin skin, I'm just kidding ;) Ubuntu's fine and has done a lot for Linux adoption too. I personally don't like vanilla Ubuntu anymore (because the UI is dogshit) but others are more forgiving of Canonical's missteps here. Fair enough! I'm not saying I hate Canonical, just that they're unqualified obviously to ever muck around with UI's.
You totally have te right to hate Unity but this is an opinion that I don't personally share.
I never understood why Unity got so much hate aside from being the "UI that wasn't needed"... I admit that I had to adjust but overall I got used to it and after a couple of weeks, I began to love it. For my part, it's the simplest UI you can get. Everything is a click away or 2 at max. No need to search in submenus or complicated control panels, the bugs have all been taken care of and the performances are good... I don't get it.
I respectfully ask what is so terrible in Unity? I'm seriously curious to know because, for my part, it meets all my needs and I got tired of searching through all those "Windows UI look alike".
Hey, but that's just me, I might be satisfying myself with mediocrity. ;)
This said, for SteamOS, here is what I think:
The basic development as been done to offer a target and something tangible to game devellopers (Steam Machines). What is required for Phase 2 is to wait for Vulkan to get a foothold in the industry (game engines) and wait for AMD to join the fray with solid driver support. With Vulkan, ports will be much easier to bring to Linux, and with Zen AMD-APU (if they perform as great as they pretend), the price for the entry level Steam Machines will drop substancially.
But that is just my gut feeling and is highly speculative. Still it would make some sense when we consider that Valve is always playing in the long term (Valve time).
Become a futuristic gladiator in the upcoming 'Killing Room', an unforgiving rogue-like FPS
By MayeulC, 1 September 2016 at 2:30 pm UTC
Basically, similar gameplay-wise to the game "rogue", which I admit I have never played. The closest I've been is Rogue Legacy, I guess.
To summarise: procedural dungeon, permadeath. Think The binding of Isaac, tower of guns, Ziggurat, A wizard's lizard, and a whole lot of other games.
The way the article was written made me want to watch the saw movies :)
I might put this one on my watchlist.
By MayeulC, 1 September 2016 at 2:30 pm UTC
Quoting: Comandante oardoWhat means "rogue-like"?
Basically, similar gameplay-wise to the game "rogue", which I admit I have never played. The closest I've been is Rogue Legacy, I guess.
To summarise: procedural dungeon, permadeath. Think The binding of Isaac, tower of guns, Ziggurat, A wizard's lizard, and a whole lot of other games.
The way the article was written made me want to watch the saw movies :)
I might put this one on my watchlist.
Become a futuristic gladiator in the upcoming 'Killing Room', an unforgiving rogue-like FPS
By GustyGhost, 1 September 2016 at 2:19 pm UTC
It's a poor name for a genre because it is not self-descriptive like other genre names. Rougelike games often don't have a persistent save state, each playthrough is it's own session. Death is permanent.
By GustyGhost, 1 September 2016 at 2:19 pm UTC
Quoting: Comandante oardoWhat means "rogue-like"?
It's a poor name for a genre because it is not self-descriptive like other genre names. Rougelike games often don't have a persistent save state, each playthrough is it's own session. Death is permanent.
The Dark Mod 2.04 update released after a year of fixes
By Nezchan, 1 September 2016 at 1:57 pm UTC
By Nezchan, 1 September 2016 at 1:57 pm UTC
Last time I tried installing this, it gave me a black screen that I had trouble getting out of. Sound worked fine, though. I'll have to give the new version a go, see if it's any better.
Edit: It's not any better. one monitor goes black, the other is forced into a low resolution. I hear sound, but that's it. Alt-F2 doesn't get me out of it, requiring a reboot to get out of the damn thing. The forums don't appear to have a search function, which makes trying to find any information frustrating at best.
Edit 2: Going into Darkmod.cfg and switching fullscreen to "0" fixed it, although I can't change where the window is on the screen. Turning fullscreen on again in the menu works, except then it moves to the other monitor (where I don't want it) and turns off the left one entirely, forcing me to go into settings, turn it back on, rearrange my monitors and taskbar once I'm done. Not acceptable at all to me. It's also apparently impossible to alt-tab out of the TDM window, nor alt-drag to move the window so it's not obscured by my left-hand menu. Shoddy work on this aspect of the game all around and gives a really bad first impression.
Edit: It's not any better. one monitor goes black, the other is forced into a low resolution. I hear sound, but that's it. Alt-F2 doesn't get me out of it, requiring a reboot to get out of the damn thing. The forums don't appear to have a search function, which makes trying to find any information frustrating at best.
Edit 2: Going into Darkmod.cfg and switching fullscreen to "0" fixed it, although I can't change where the window is on the screen. Turning fullscreen on again in the menu works, except then it moves to the other monitor (where I don't want it) and turns off the left one entirely, forcing me to go into settings, turn it back on, rearrange my monitors and taskbar once I'm done. Not acceptable at all to me. It's also apparently impossible to alt-tab out of the TDM window, nor alt-drag to move the window so it's not obscured by my left-hand menu. Shoddy work on this aspect of the game all around and gives a really bad first impression.
Sekwere, a minimalistic puzzle game about copying now has a Linux version on Steam
By Seegras, 1 September 2016 at 1:53 pm UTC
By Seegras, 1 September 2016 at 1:53 pm UTC
Tried it, basically you have to repeat the pattern that's displayed, which might be rotated. All the while a clock counts down, so the faster you are, the more patterns you can click together. I personally didn't like it because of the timer. However, for 1 Dollar, that's ok.
Kingdom Rush Frontiers is now available on Linux
By Fornax, 1 September 2016 at 1:52 pm UTC
By Fornax, 1 September 2016 at 1:52 pm UTC
From the trailer:
QuotePC - Mac - LinuxAnother game that isn't for Windows, those poor Windows folks always get left out.
Unity 5.5 beta released for Linux, the first release from a unified codebase
By rustybroomhandle, 1 September 2016 at 1:41 pm UTC Likes: 2
By rustybroomhandle, 1 September 2016 at 1:41 pm UTC Likes: 2
I've developing with Unity on Linux exclusively for a while now, and it has just been getting better and better.
And some spam for you :) - this is my entry for last weekend's Ludum Dare A bit rough (I had a major case of the lazies), but 100% made on Linux.
And some spam for you :) - this is my entry for last weekend's Ludum Dare A bit rough (I had a major case of the lazies), but 100% made on Linux.
Unity 5.5 beta released for Linux, the first release from a unified codebase
By natewardawg, 1 September 2016 at 1:24 pm UTC Likes: 2
By natewardawg, 1 September 2016 at 1:24 pm UTC Likes: 2
Yes, great job by them! I know they were getting a little bit of flak for the lack of bug fixes in the editor, but they made it known that this is what they were doing instead, which to me was quite obviously a far better use of their time! :)
Thanks Levi, Na'Tosha and everyone else who has helped with the Linux editor :)
Thanks Levi, Na'Tosha and everyone else who has helped with the Linux editor :)
Become a futuristic gladiator in the upcoming 'Killing Room', an unforgiving rogue-like FPS
By Comandante Ñoñardo, 1 September 2016 at 1:23 pm UTC
By Comandante Ñoñardo, 1 September 2016 at 1:23 pm UTC
What means "rogue-like"?
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