Latest Comments by ugly
Prime Gaming is giving away quite a lot of games - so don't miss out
21 Sep 2024 at 10:10 pm UTC Likes: 2
21 Sep 2024 at 10:10 pm UTC Likes: 2
Quoting: chickenb00To think I spent $10 on Greedfall like a chump last summer sale when I could have waited until November to claim it for free!My gaming library is full of games that I bought thinking I got a deal at $10-$15, then sat in my gaming backlog unplayed, were eventually made available for free, and are still unplayed.
Legends of Adventure is an upcoming Sierra On-Line documentary on the rise of adventure games
13 Jul 2024 at 11:50 pm UTC
13 Jul 2024 at 11:50 pm UTC
I still have my 7 disc pack of Phantasmagoria.
S.T.A.L.K.E.R. 2: Heart of Chornobyl has a new trailer - still releasing September 5
15 Jun 2024 at 10:51 pm UTC Likes: 1
15 Jun 2024 at 10:51 pm UTC Likes: 1
I liked the originals. But they were janky and really buggy games.
But it was kind of a tough game to get started. The initial weapons you get are terrible. And the way the game incorporated weapon quality could make for an unsatisfying experience.
Lower quality weapons in the game basically wouldn't shoot straight. And in a FPS game, it is kind of frustrating to put an enemy in the crosshairs, pull the trigger and then see the bullet swing a couple feet to the right. It was very inconsistent, and couldn't be fixed by skill. At times, it was not fun to fire a bunch of bullets at the enemy and have it turn out like that scene from Pulp Fiction. As you got better weapons, it became less of an issue.
If I remember correctly, the multi-player didn't have the inaccuracy problem. You bullets generally shot straight. I did like how the game did take into account the bullet dropping over distance. That was something I sort of enjoyed accounting for. It made the multi-player less run-and-gun and bunny-hopping around, and involved a little more patience in lining up your shot.
But it was kind of a tough game to get started. The initial weapons you get are terrible. And the way the game incorporated weapon quality could make for an unsatisfying experience.
Lower quality weapons in the game basically wouldn't shoot straight. And in a FPS game, it is kind of frustrating to put an enemy in the crosshairs, pull the trigger and then see the bullet swing a couple feet to the right. It was very inconsistent, and couldn't be fixed by skill. At times, it was not fun to fire a bunch of bullets at the enemy and have it turn out like that scene from Pulp Fiction. As you got better weapons, it became less of an issue.
If I remember correctly, the multi-player didn't have the inaccuracy problem. You bullets generally shot straight. I did like how the game did take into account the bullet dropping over distance. That was something I sort of enjoyed accounting for. It made the multi-player less run-and-gun and bunny-hopping around, and involved a little more patience in lining up your shot.
No leaving a Steam account in a will after you die according to Valve
2 Jun 2024 at 12:09 am UTC Likes: 3
2 Jun 2024 at 12:09 am UTC Likes: 3
Quoting: Geppeto35I will just leave my ID and code to my son, as he uses it yet when I'm not using it... et voilà!They'll probably find it suspicious 200 years from now when my great, great grandchildren are logging in to my account trying to finish my Steam backlog.
How Valve will be inform when I will die?
Building a Retro Linux Gaming Computer Part 39: Beyond Heretic
10 Mar 2024 at 8:14 pm UTC
It can be a bit frustrating. But it's good. Usually in these games, I end up hoarding all my items and never use them. In this first hub, I'm actually relying on the various powerups to get through.
10 Mar 2024 at 8:14 pm UTC
Quoting: HamishThey do make you work for it, I recall having to use the Porkaltor as a ranged attack at a few points to disable enemies until I reached them, yeah.Yeah, I had to do the same. Particularly in the Catacomb area where there were sets of three serpents behind three different doors near that one flame mask. Without the Porkalator, I could barely get in the room without being taken down.
It can be a bit frustrating. But it's good. Usually in these games, I end up hoarding all my items and never use them. In this first hub, I'm actually relying on the various powerups to get through.
Quoting: HamishThe first Hub of the expansion is the meanest part of the series not counting "E4M1: Catafalque" from Heretic.I had to look that one up, as I did my Heretic playthrough a couple years ago. But, yeah, that one was tough.
Building a Retro Linux Gaming Computer Part 39: Beyond Heretic
9 Mar 2024 at 8:07 pm UTC
In the expansion, I find that they throw a lot of enemies with ranged attacks at you early on. And, unless I missed it, I haven't found the Hammer of Retribution yet, even though I just picked up Quietus. I'm currently in the Sump area, and I'm going to have nightmares about swinging my axe with all these Slaughtars firing at me.
By comparison, the Cleric gets the Serpent Staff in the first area, and the Mage' first weapon is good enough to handle everything.
I think in the original game I found the Mage to be a bit harder at the end, because a lot of his weapons are unreliable. Frost Shards seem useless. And his final weapon eats too much ammo.
9 Mar 2024 at 8:07 pm UTC
Quoting: HamishI played both the main game and the expansion as the Fighter just for that sweet instant gratification. I do understand the Cleric and Mage classes will grow in power while the Fighter stays mostly flat, but hack and slash for me was the way to go. Especially since I went through most of the game twice. The alternate fire on the Hammer of Retribution served me well enough for range.I didn't notice an issue with the Fighter in the original game. I think the difficulty curve was a little more forgiving. The first two hack and slash weapons were fine for the Fighter early on and you get the Hammer of Retribution at the right time to handle a lot of ranged enemies.
In the expansion, I find that they throw a lot of enemies with ranged attacks at you early on. And, unless I missed it, I haven't found the Hammer of Retribution yet, even though I just picked up Quietus. I'm currently in the Sump area, and I'm going to have nightmares about swinging my axe with all these Slaughtars firing at me.
By comparison, the Cleric gets the Serpent Staff in the first area, and the Mage' first weapon is good enough to handle everything.
I think in the original game I found the Mage to be a bit harder at the end, because a lot of his weapons are unreliable. Frost Shards seem useless. And his final weapon eats too much ammo.
Building a Retro Linux Gaming Computer Part 39: Beyond Heretic
6 Mar 2024 at 7:28 pm UTC
6 Mar 2024 at 7:28 pm UTC
I've recently been playing through Hexen using GZDoom and the texture packs.
I remember playing the game as a kid, and never beating it because I got lost and didn't know what to do next. That's the type of thing I usually chalk up to being an impatient and stupid child.
But, no, Hexen was ridiculous. The complexity of the level layouts are taken to the extreme. The level designers absolutely were not afraid to hide important switches and doors in very difficult to locate spots or behind secret walls. And beyond saying that a door opened somewhere, there was usually no indication of what a switch did. I did have to rely on some walkthroughs for Hexen.
I'm playing through Deathkings of the Dark Citadel right now. I just started it, and I'm in the Sump area now. I'm playing through with each class. In the expansion they do put you up against difficult enemies early on. Without a ranged attack, the Fighter class is significantly harder than Cleric or Mage so far.
I remember playing the game as a kid, and never beating it because I got lost and didn't know what to do next. That's the type of thing I usually chalk up to being an impatient and stupid child.
But, no, Hexen was ridiculous. The complexity of the level layouts are taken to the extreme. The level designers absolutely were not afraid to hide important switches and doors in very difficult to locate spots or behind secret walls. And beyond saying that a door opened somewhere, there was usually no indication of what a switch did. I did have to rely on some walkthroughs for Hexen.
I'm playing through Deathkings of the Dark Citadel right now. I just started it, and I'm in the Sump area now. I'm playing through with each class. In the expansion they do put you up against difficult enemies early on. Without a ranged attack, the Fighter class is significantly harder than Cleric or Mage so far.
The Elder Scrolls II: Daggerfall remake Daggerfall Unity 1.0 out now
6 Jan 2024 at 10:36 pm UTC Likes: 1
As lame as it was, it sort of made you feel a part of the action. Especially when an enemy came up on you suddenly and you had to swing around in a panic.
6 Jan 2024 at 10:36 pm UTC Likes: 1
Quoting: Para-Glidingthis is a nice game, but without such project, no way to play it today with the original gameplay (swinging the sword with mouse...what a mess)I loved the swinging weapons with a mouse. I remember being disappointed when Morrowing came out and your attacks were just based on pressing a button and which direction you were moving.
As lame as it was, it sort of made you feel a part of the action. Especially when an enemy came up on you suddenly and you had to swing around in a panic.
Metroidvania action-platformer Timespinner 2: Unwoven Dream announced
4 Oct 2023 at 12:17 am UTC Likes: 3
They had things like crafting, levelling up the orbs (weapons), and elemental weaknesses, dodge mechanics, etc. But, it didn't really utilize those things. The game was generally easy enough that you could just wail on enemies with any orb type, not worry about enemy weaknesses and tank all the damage you took without dodging, and still win.
If they manage to refine all their mechanics, then the sequel could be a great game.
4 Oct 2023 at 12:17 am UTC Likes: 3
Quoting: JustinWoodTimespinner was a pretty fantastic game, though there were a few spots that felt as though content was cut, which was a shame.Yeah. Although, I assumed it was more of 'kickstarter overreach'. My impression of the game was that they promised a ton of features in crowd funding, and then had to deliver them all. Which they did, but just didn't make enough game to actually need all those features in a useful way.
They had things like crafting, levelling up the orbs (weapons), and elemental weaknesses, dodge mechanics, etc. But, it didn't really utilize those things. The game was generally easy enough that you could just wail on enemies with any orb type, not worry about enemy weaknesses and tank all the damage you took without dodging, and still win.
If they manage to refine all their mechanics, then the sequel could be a great game.
Star Wars Dark Forces source port The Force Engine gets upgraded
16 Jul 2023 at 5:18 am UTC
16 Jul 2023 at 5:18 am UTC
I was able to play this using the GOG script available on Lutris: https://lutris.net/games/star-wars-dark-forces/ [External Link]
While it seemed to work, I did run into this Linux bug: Multi monitor setup, mouse looses focus (Linux) #175 [External Link]
While it seemed to work, I did run into this Linux bug: Multi monitor setup, mouse looses focus (Linux) #175 [External Link]
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