Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by gardotd426
NVIDIA DLSS coming to Proton, plus GeForce RTX 3080 Ti and GeForce RTX 3070 Ti announced
2 Jun 2021 at 9:22 am UTC

Quoting: kfpenguinWell, I wish NVidia would fix their drivers and do better QA. Their new drivers crashes on boot if your montior is connected with DP and/or resoution greater than 1080p.

https://forums.developer.nvidia.com/t/465-24-02-page-fault/175782 [External Link]
Um, no?

I have an RTX 3090 and my overall resolution is 5120x1440@165Hz (2x2560x1440@165Hz), with both connected over DisplayPort. Never once has it failed to boot. And I'm on 5.13-rc4 right now.

NVIDIA DLSS coming to Proton, plus GeForce RTX 3080 Ti and GeForce RTX 3070 Ti announced
2 Jun 2021 at 5:35 am UTC

Quoting: mphuZIt looks extremely offensive. What kind of features do you need to wait for to develop games?
I'm currently looking at the list of Stadia games, and I see that the porters did not interfere with anything with AMDVLK.
This is nonsense and demonstrates that you have no idea what goes into anything to do with vkd3d-proton. And Joshua is a vkd3d-proton *and* DXVK developer, and knows infinitely more about this shit than you do.

Developers porting their games to Stadia (which are EXTREMELY few and far between compared to the Windows games that vkd3d-proton and DXVK have to work with) are not even remotely in the same situation as the vkd3d-proton devs. They can tailor their games to fit what's provided by AMDVLK. And since these games don't use anything like ray tracing or DLSS, it's even less like what vkd3d-proton has to do.

Meanwhile, vkd3d-proton has NO input, and they have to translate one entire graphics API over to Vulkan, and if the extensions aren't there, it doesn't work. Which is *exactly* what Josh is talking about.

Your entire comparison is complete and utter nonsense.

Please don't throw shade at people if you don't know what you're talking about.

VKD3D-Proton begins work to support DirectX Raytracing on Linux
10 Feb 2021 at 1:45 am UTC Likes: 1

Quoting: yahya
Quoting: CatKillerQuake 2 RTX has already switched to the vendor-neutral Vulkan extension, so works on AMD (and future Intel) hardware that supports it.
Do you have a proof of Quake 2 RTX running natively on AMD GPU?

I use Radeon RX 6800 with Kernel 5.10.6 + Mesa 20.3.3, but the game won't launch. And I see this log:
FATAL: No ray tracing capable GPU found.
Yeah AMD has no Ray Tracing capabilities on Linux yet. So that's to be expected. Support has to be added to either RADV, amdvlk or vulkan-amdgpu-pro first, and that hasn't happened yet.

Quake II RTX queries the Vulkan extensions supported by your GPU (well to be more accurate I guess it queries the extensions supported by your GPU and driver combined), and if VK_KHR_ray_tracing_pipeline isn't there, OR if VK_NV_ray_tracing isn't there, it won't launch.

But if you're on Nvidia and you have both, you can actually choose which RT extension to use in the game's menu. Obviously KHR is the recommended one though.

VKD3D-Proton begins work to support DirectX Raytracing on Linux
10 Feb 2021 at 1:40 am UTC

Quoting: Purple Library Guy
Quoting: ripper81358Good that they are working on this. However the useability of raytracing will fall short on linux as long as DLSS isn't supported as well. Most games use both technologies at the same time to mitigate the huge drop in performance that occurs when raytracing is active. You can take a look at the raytracing Windows benchmarks for AMD's new RX 6000 series to see what happens if DLSS cannot be used alongside raytracing.
I've heard DLSS come up a few times before. What is it exactly, and where does it fall in the continuum between "Basic technology" and "clever gimmick"?
It's the future. And it's the future in a MUCH more immediate since than Ray Tracing itself is.

DLSS 1.0 sucked, but DLSS 2.0 is a game-changer.

The worst part is that it will never work in Wine/Proton (unless Nvidia lifts the NDAs). DLSS support is included in the proprietary Nvidia Linux driver, but it will only ever work for native games, which will probably never exist. It's apparently impossible to implement it in Wine/Proton due to the NDAs, this came directly from doitsujin (Creator and head dev of DXVK and a main vkd3d-proton dev). And yeah, he didn't say "it will probably not work until then," he said "it will never work until then."

Quake II RTX adds support for the official cross-vendor Vulkan Ray Tracing
16 Dec 2020 at 11:57 pm UTC Likes: 1

Quoting: Linas
Quoting: gardotd426
Quoting: LinasNot seeing VK_KHR_ray_tracing_pipeline extension on my Vega 56. And unsurprisingly it doesn't start.
Don't know why you would think it would, since the Vega 56 doesn't support Ray Tracing.
Because I remembered reading something like this: https://www.notebookcheck.net/Not-just-RTX-even-the-Vega-56-can-do-ray-tracing-at-1080p-30-fps.420357.0.html [External Link]
And that's because it was a Crytek demo which was hardware and API agnostic, and not even in the same universe as what's going on here.

Quake II RTX adds support for the official cross-vendor Vulkan Ray Tracing
16 Dec 2020 at 10:52 pm UTC

Quoting: LinasNot seeing VK_KHR_ray_tracing_pipeline extension on my Vega 56. And unsurprisingly it doesn't start.
Don't know why you would think it would, since the Vega 56 doesn't support Ray Tracing.

The best Linux distros for gaming in 2021
16 Dec 2020 at 1:00 am UTC Likes: 5

This article seriously, seriously needs editing.

Ubuntu/Pop OS are fantastic. IF YOU DON'T HAVE NEW HARDWARE. This is supposed to be for new users that aren't experts. Okay, so then why are you relegating a HUGE chunk (probably 10-20%) of them to figuring out PPAs or compiling from source, running custom kernels, booting the iso with nomodeset because their driver isn't supported yet, etc.

EVERY list of this variety by definition should always contain at least one stable release distribution and one rolling release distribution. I don't care if it's Manjaro, Endeavour, ArcoLinux, Garuda, whatever, but you can't just say "use Ubuntu no matter what" and act like you've done any kind of service. You actually just did the same exact type of harm you wrote this article in response to. Anyone with an Ampere GPU, a Zen 3 CPU, an RDNA 2 GPU, etc. will have a baaaaaaad time following your advice. The same was the case when RDNA 1 and Zen 2 came out, and the same will be true for all other future hardware launches. New hardware needs rolling releases to work, unless you want to compile from source, use custom kernels, are comfortable in TTY's, etc.

Please fix this.

NVIDIA announce the RTX 3090, RTX 3080, RTX 3070 with 2nd generation RTX
2 Sep 2020 at 1:12 am UTC Likes: 4

Quoting: x_wing
Quoting: slaapliedjeAnyhow, I'm wanting to know what the performance of DLSS and VR games are! I mean if we can get 100% solid frames at 144hz on the Index... that'd be hella-cool.
Is there a anyway to use DLSS on Linux (I mean, with games that support the feature)? The first 15 minutes of the video just felt a like a lot of Windows only features for me.

The only big new for me is the MSRP for the 3070 and the 3080. Somehow Nvidia decided to not keep rising them... hopefully this means that AMD has something hot on hands.
Nope. No DLSS or RTX on Linux (except for Quake II with RTX since it's native, but effectively no).

No DLSS (or alternative) is going to really, really hurt Linux adoption going forward now that the consoles and Nvidia and supposedly AMD will now all support it, and it's probably a bigger deal than RTX.

You might not care about RTX, or DLSS, or Gsync/Freesync on multiple monitors, or HDR support, etc, but odds are 95% of people will care about at least ONE of the things like that that Linux has absolutely no answer for, and most of them there's not even an answer on the horizon.

NVIDIA announce the RTX 3090, RTX 3080, RTX 3070 with 2nd generation RTX
1 Sep 2020 at 10:00 pm UTC Likes: 4

Quoting: Patola
Quoting: slaapliedje
Quoting: Patola
Quoting: Guest
Quoting: GuestI just hope old gpu prices goes down, but it never happens.
They'd really prefer to price gouge you at all points in time, not just at release.

All that needs to be done is:

a) passing laws that force companies (...).
How about the complete opposite? Throw away all laws that currently pose an obstacle to competitors, don't force companies to anything. New players on the market will appear trying hard to get their niche, boom, prices drop. This is actually happening with VR sets right now.

Creating more laws against businesses does not make things better for the consumers. It onerates the entire production chain and makes it harder for everyone to get that. And it keeps competitors away for the big players. That's exactly what you don't want to happen.
A big problem is that all the players in a market tend to end up being bought out by the larger players. That's basically just part of capitalism. (...)
And that happens because of the State -- specially laws and regulations --, not in spite of it. Big businesses do constantly skew the perception of the public to make it look like there is lack of regulations, and they win double by more and more obstacles which they are able to work with but not their smaller competitors. A freer market with no rules and thus no barrier against newcomers would be the best deterrent against monopolies. Sure, I understand there is a complex production chain, but these very same suppliers would benefit from more customers too, so it's not this chain that prevents competition. Conversely, it's hopeless to try and use the State against the big guys, they are best buddies and will use this whole perception to their profit.
This is objectively false. Big businesses don't "skew" anything, it is a natural, inherent aspect of all business to conglomerate, merge, acquire, etc. The idea of "an economy of small businesses and nothing else" is literally a myth and 100% impossible, minus some sort of regulation that limits the size of businesses. Even the small VR companies you talk about will be bought by Facebook or Microsoft or Apple or someone else if they become profitable enough, which is literally the entire goal. Again, it seems like you watched some bad documentaries or read some Ayn Rand and think you know what you're talking about, when you clearly have no idea.

NVIDIA announce the RTX 3090, RTX 3080, RTX 3070 with 2nd generation RTX
1 Sep 2020 at 9:56 pm UTC Likes: 4

Quoting: Patola
Quoting: Guest
Quoting: GuestI just hope old gpu prices goes down, but it never happens.
They'd really prefer to price gouge you at all points in time, not just at release.

All that needs to be done is:

a) passing laws that force companies (...).
How about the complete opposite? Throw away all laws that currently pose an obstacle to competitors, don't force companies to anything. New players on the market will appear trying hard to get their niche, boom, prices drop. This is actually happening with VR sets right now.

Creating more laws against businesses does not make things better for the consumers. It onerates the entire production chain and makes it harder for everyone to get that. And it keeps competitors away for the big players. That's exactly what you don't want to happen.
That shows a basic incomprehension of economics and the fundamental tenets of Capitalism. And also a complete ignorance of history.

Free, unfettered Capitalism has already been tried. It ends in monopolies. "Competition" is an absolute meme, it's fundamental to any Capitalist system to prevent it becoming a hellscape, and yet the very nature of Capitalism dictates that every company should eliminate all competition. It's literally the profit motive. The fundamental, core, most important tenet of Capitalism. And the profit motive isn't "let's get enough profit to live comfortably," it's "always maximize profit."

Not a single economist or expert outside of discredited Austrian School lunatics actually believes what you're saying is even a thing.